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ppsspp/UI/GameSettingsScreen.h
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2025-10-23 10:40:55 +02:00

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6.8 KiB
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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
#include <condition_variable>
#include <mutex>
#include <thread>
#include "Common/UI/UIScreen.h"
#include "Core/ConfigValues.h"
#include "UI/MiscScreens.h"
#include "UI/TabbedDialogScreen.h"
class Path;
// Per-game settings screen - enables you to configure graphic options, control options, etc
// per game.
class GameSettingsScreen : public TabbedUIDialogScreenWithGameBackground {
public:
GameSettingsScreen(const Path &gamePath, std::string gameID = "", bool editThenRestore = false);
void onFinish(DialogResult result) override;
const char *tag() const override { return "GameSettings"; }
protected:
void CallbackRestoreDefaults(bool yes);
void CallbackMemstickFolder(bool yes);
void dialogFinished(const Screen *dialog, DialogResult result) override;
void CreateTabs() override;
bool ShowSearchControls() const override { return true; }
private:
void PreCreateViews() override;
void CreateGraphicsSettings(UI::ViewGroup *graphicsSettings);
void CreateControlsSettings(UI::ViewGroup *tools);
void CreateAudioSettings(UI::ViewGroup *audioSettings);
void CreateNetworkingSettings(UI::ViewGroup *networkingSettings);
void CreateToolsSettings(UI::ViewGroup *tools);
void CreateSystemSettings(UI::ViewGroup *systemSettings);
void CreateVRSettings(UI::ViewGroup *vrSettings);
std::string gameID_;
UI::CheckBox *enableReportsCheckbox_ = nullptr;
UI::Choice *layoutEditorChoice_ = nullptr;
UI::Choice *displayEditor_ = nullptr;
UI::Choice *backgroundChoice_ = nullptr;
UI::PopupMultiChoice *resolutionChoice_ = nullptr;
UI::CheckBox *frameSkipAuto_ = nullptr;
#ifdef _WIN32
UI::CheckBox *SavePathInMyDocumentChoice = nullptr;
UI::CheckBox *SavePathInOtherChoice = nullptr;
// Used to enable/disable the above two options.
bool installed_ = false;
bool otherinstalled_ = false;
#endif
std::string memstickDisplay_;
// Global settings handlers
void OnAutoFrameskip(UI::EventParams &e);
void OnTextureShader(UI::EventParams &e);
void OnTextureShaderChange(UI::EventParams &e);
void OnChangeQuickChat0(UI::EventParams &e);
void OnChangeQuickChat1(UI::EventParams &e);
void OnChangeQuickChat2(UI::EventParams &e);
void OnChangeQuickChat3(UI::EventParams &e);
void OnChangeQuickChat4(UI::EventParams &e);
void OnChangeBackground(UI::EventParams &e);
void OnFullscreenChange(UI::EventParams &e);
void OnFullscreenMultiChange(UI::EventParams &e);
void OnRestoreDefaultSettings(UI::EventParams &e);
void OnRenderingBackend(UI::EventParams &e);
void OnRenderingDevice(UI::EventParams &e);
void OnInflightFramesChoice(UI::EventParams &e);
void OnCameraDeviceChange(UI::EventParams& e);
void OnMicDeviceChange(UI::EventParams& e);
void OnAudioDevice(UI::EventParams &e);
void OnJitAffectingSetting(UI::EventParams &e);
void OnShowMemstickScreen(UI::EventParams &e);
#if defined(_WIN32) && !PPSSPP_PLATFORM(UWP)
void OnMemoryStickMyDoc(UI::EventParams &e);
void OnMemoryStickOther(UI::EventParams &e);
#endif
void OnScreenRotation(UI::EventParams &e);
void OnImmersiveModeChange(UI::EventParams &e);
void OnSustainedPerformanceModeChange(UI::EventParams &e);
void OnAdhocGuides(UI::EventParams &e);
// Temporaries to convert setting types, cache enabled, etc.
int iAlternateSpeedPercent1_ = 0;
int iAlternateSpeedPercent2_ = 0;
int iAlternateSpeedPercentAnalog_ = 0;
int prevInflightFrames_ = -1;
bool enableReports_ = false;
bool enableReportsSet_ = false;
bool analogSpeedMapped_ = false;
// edit the game-specific settings and restore the global settings after exiting
bool editThenRestore_ = false;
// Android-only
std::string pendingMemstickFolder_;
};
class HostnameSelectScreen : public PopupScreen {
public:
HostnameSelectScreen(std::string *value, std::vector<std::string> *listItems, std::string_view title)
: PopupScreen(title, "OK", "Cancel"), listItems_(listItems), value_(value) {
resolver_ = std::thread([](HostnameSelectScreen *thiz) {
thiz->ResolverThread();
}, this);
}
~HostnameSelectScreen() {
{
std::unique_lock<std::mutex> guard(resolverLock_);
resolverState_ = ResolverState::QUIT;
resolverCond_.notify_one();
}
resolver_.join();
}
void CreatePopupContents(UI::ViewGroup *parent) override;
const char *tag() const override { return "HostnameSelect"; }
protected:
void OnCompleted(DialogResult result) override;
bool CanComplete(DialogResult result) override;
private:
void ResolverThread();
void SendEditKey(InputKeyCode keyCode, int flags = 0);
void OnNumberClick(UI::EventParams &e);
void OnPointClick(UI::EventParams &e);
void OnDeleteClick(UI::EventParams &e);
void OnDeleteAllClick(UI::EventParams &e);
void OnEditClick(UI::EventParams& e);
void OnShowIPListClick(UI::EventParams& e);
void OnIPClick(UI::EventParams& e);
enum class ResolverState {
WAITING,
QUEUED,
PROGRESS,
READY,
QUIT,
};
std::string *value_;
std::vector<std::string> *listItems_;
UI::TextEdit *addrView_ = nullptr;
UI::TextView *progressView_ = nullptr;
UI::LinearLayout *ipRows_ = nullptr;
std::thread resolver_;
ResolverState resolverState_ = ResolverState::WAITING;
std::mutex resolverLock_;
std::condition_variable resolverCond_;
std::string toResolve_ = "";
bool toResolveResult_ = false;
std::string lastResolved_ = "";
bool lastResolvedResult_ = false;
};
class GestureMappingScreen : public UIDialogScreenWithGameBackground {
public:
GestureMappingScreen(const Path &gamePath) : UIDialogScreenWithGameBackground(gamePath) {}
void CreateViews() override;
const char *tag() const override { return "GestureMapping"; }
};
class RestoreSettingsScreen : public PopupScreen {
public:
RestoreSettingsScreen(std::string_view title);
void CreatePopupContents(UI::ViewGroup *parent) override;
const char *tag() const override { return "RestoreSettingsScreen"; }
private:
void OnCompleted(DialogResult result) override;
int restoreFlags_ = (int)(RestoreSettingsBits::SETTINGS); // RestoreSettingsBits enum
};
void TriggerRestart(const char *why, bool editThenRestore, const Path &gamePath);
#if PPSSPP_PLATFORM(MAC) || PPSSPP_PLATFORM(IOS)
void SetMemStickDirDarwin(int requesterToken);
#endif