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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 19:55:27 +02:00
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5adf188ea133b9dcbd124875b196ac7b03f47ced
ppsspp/GPU/Directx9
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Unknown W. Brackets 0dc7688838 GPU: Cleanup some extra pointers in fb managers.
These weren't being used / weren't final anyway.
2021-11-14 14:13:48 -08:00
..
DepalettizeShaderDX9.cpp
…
DepalettizeShaderDX9.h
…
DrawEngineDX9.cpp
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
DrawEngineDX9.h
…
FramebufferManagerDX9.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
FramebufferManagerDX9.h
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
GPU_DX9.cpp
…
GPU_DX9.h
…
ShaderManagerDX9.cpp
Don't forget to check for bufferedRendering before enabling screen rotation in the shader.
2021-10-31 13:35:13 +01:00
ShaderManagerDX9.h
…
StateMappingDX9.cpp
GPU: Skip cull for lines and points.
2021-10-31 10:54:50 -07:00
StateMappingDX9.h
…
StencilBufferDX9.cpp
GPU: Cleanup some extra pointers in fb managers.
2021-11-14 14:13:48 -08:00
TextureCacheDX9.cpp
Replacement: Centralize lookup logic.
2021-10-21 17:05:38 -07:00
TextureCacheDX9.h
…
TextureScalerDX9.cpp
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
TextureScalerDX9.h
…
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