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It used (0, 0, 1) instead, lighting everything facing the camera. The PSP leaves the direction zero: no diffuse, and specular from the eye vector alone (gpu/probe exp164). ULJM05302 has such a light on its cars, and the Yu-Gi-Oh (ULJM05940) replay becomes exact. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.