Files
ppsspp/Core
Henrik RydgårdandClaude Opus 5.5 58d051130c sceNetAdhoc: Wait for a relay PTP connect at a fixed point in emulated time
The connect PtpOpen starts goes through the relay on a host thread, so
when it finished in emulated time depended on the emulation speed and on
how busy the host was. At --speed=800 on a loaded CI runner it often
wasn't up within the 100 ms net/adhoc/pair/ptppoll polls for, while on a
PSP it's up a few ms after PtpOpen.

The relay's per-millisecond poll now waits (at most a second, once per
connect) for a connect in progress to finish, filling local listeners'
backlogs meanwhile, since the listener may be on the same console.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-31 00:44:36 +01:00
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2026-10-29 00:20:14 +01:00
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2026-10-24 14:14:41 +02:00
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