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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-31 11:37:00 +01:00
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58afd2fd43e26d51b82d4e2f1cb509dbb3a89f48
ppsspp/Windows/GPU
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Henrik Rydgård 33c53eebe9 D3D11 init: Release pFactory at the appropriate place.
2019-05-16 00:37:06 +02:00
..
D3D9Context.cpp
Use D3DCompiler_47.dll for D3D9 context.
2019-05-12 11:17:10 +08:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
D3D11 init: Release pFactory at the appropriate place.
2019-05-16 00:37:06 +02:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
UI: Update more browser links to https://.
2019-03-03 21:39:21 -08:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Vulkan validation: INFO level has gotten too spammy, turn it off.
2019-03-24 11:56:51 +01:00
WindowsVulkanContext.h
VK: Minor cleanup, turn off unfinished and probably wrong use of dedicated allocation feature
2019-01-31 14:09:21 +01:00
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