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ppsspp/UI/GameScreen.h
T

73 lines
2.1 KiB
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// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <functional>
#include "UI/MiscScreens.h"
#include "Common/UI/UIScreen.h"
#include "Common/File/Path.h"
#include "UI/GameInfoCache.h"
class NoticeView;
// Game screen: Allows you to start a game, delete saves, delete the game,
// set game specific settings, etc.
// Uses GameInfoCache heavily to implement the functionality.
// Should possibly merge this with the PauseScreen.
class GameScreen : public UIDialogScreenWithGameBackground {
public:
GameScreen(const Path &gamePath, bool inGame);
~GameScreen();
void update() override;
ScreenRenderFlags render(ScreenRenderMode mode) override;
const char *tag() const override { return "Game"; }
protected:
void CreateViews() override;
private:
// Event handlers
void OnPlay(UI::EventParams &e);
void OnGameSettings(UI::EventParams &e);
void OnDeleteSaveData(UI::EventParams &e);
void OnDeleteGame(UI::EventParams &e);
void OnSwitchBack(UI::EventParams &e);
void OnRemoveFromRecent(UI::EventParams &e);
void OnCreateConfig(UI::EventParams &e);
void OnDeleteConfig(UI::EventParams &e);
void OnCwCheat(UI::EventParams &e);
void OnSetBackground(UI::EventParams &e);
std::string CRC32string;
bool isHomebrew_ = false;
bool inGame_ = false;
// Keep track of progressive loading of metadata.
GameInfoFlags knownFlags_ = GameInfoFlags::EMPTY;
bool knownHasCRC_ = false;
};