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Post-shader framebuffers (for shaders at output resolution, and those that keep the previous frame) are sized for the output they were built for. Moving the game to a TV or back, or the TV changing size, left them sized for the other one. SetOutputOverride now asks for a rebuild when the output changes. Also corrects the design doc: "auto" render resolution follows the device's screen, not the TV. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>