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The pixel and sampler ID hashes and equality, the functions describing the IDs for the JIT's code pointers, and SamplerID's linear and fetch bits, which only told the JIT cache's entries apart. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.