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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-24 03:39:07 +02:00
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ppsspp/GPU/Directx9
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Henrik Rydgård d84f579928 Merge pull request #9356 from xebra/hw_tess_vulkan
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
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DepalettizeShaderDX9.cpp
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DepalettizeShaderDX9.h
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DrawEngineDX9.cpp
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DrawEngineDX9.h
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FramebufferDX9.cpp
D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
2017-02-21 11:35:06 +01:00
FramebufferDX9.h
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
GPU_DX9.cpp
Merge pull request #9356 from xebra/hw_tess_vulkan
2017-02-26 09:12:11 +01:00
GPU_DX9.h
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
PixelShaderGeneratorDX9.cpp
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
PixelShaderGeneratorDX9.h
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ShaderManagerDX9.cpp
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ShaderManagerDX9.h
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StateMappingDX9.cpp
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StateMappingDX9.h
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StencilBufferDX9.cpp
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TextureCacheDX9.cpp
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
TextureCacheDX9.h
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
TextureScalerDX9.cpp
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TextureScalerDX9.h
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VertexShaderGeneratorDX9.cpp
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VertexShaderGeneratorDX9.h
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