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54f862cda6944a98ebd885271a96f7c3b3eb4123
ppsspp
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GPU
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Directx9
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Henrik Rydgård
d84f579928
Merge pull request
#9356
from xebra/hw_tess_vulkan
...
Hardware Tessellation on Vulkan
2017-02-26 09:12:11 +01:00
..
DepalettizeShaderDX9.cpp
…
DepalettizeShaderDX9.h
…
DrawEngineDX9.cpp
…
DrawEngineDX9.h
…
FramebufferDX9.cpp
D3D9: Use D3DLOCK_DISCARD when updating whole textures, may be a small speedup
2017-02-21 11:35:06 +01:00
FramebufferDX9.h
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
GPU_DX9.cpp
Merge pull request
#9356
from xebra/hw_tess_vulkan
2017-02-26 09:12:11 +01:00
GPU_DX9.h
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
PixelShaderGeneratorDX9.cpp
More minor changes to make GPU and native build on UWP later
2017-02-24 20:26:38 +01:00
PixelShaderGeneratorDX9.h
…
ShaderManagerDX9.cpp
…
ShaderManagerDX9.h
…
StateMappingDX9.cpp
…
StateMappingDX9.h
…
StencilBufferDX9.cpp
…
TextureCacheDX9.cpp
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
TextureCacheDX9.h
D3D11: Enable pixel depth rounding. GL: Fix a crash bug
2017-02-23 20:40:53 +01:00
TextureScalerDX9.cpp
…
TextureScalerDX9.h
…
VertexShaderGeneratorDX9.cpp
…
VertexShaderGeneratorDX9.h
…