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pspKeys and pspAxis were written from the input thread and the render thread without a lock. Entering VR camera adjust "released" held keys by sending PSP button codes as keycodes, which released nothing; use ControlMapper::ReleaseAll instead. Input devices are now matched by ID. InputDevice objects are replaced after device changes, so reference comparison registered the same device again. Removing a device now releases what it was holding. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>