Files
ppsspp/GPU/GLES
Unknown W. Brackets 529abd7db4 Correct clamped depth range from [0, 65535].
This changes a few things:
 * All backends clamp the depth range and keep it positive.
 * The depth rounding uniform is now properly dirtied.
 * Projection is updated to translate and scale appropriately.
 * Depth rounding is halved on OpenGL to account for [-1, 1] range.

Fixes Phantasy Star Portable 2 without the need for a game-specific hack.
2016-01-03 12:29:43 -08:00
..
2015-09-06 13:13:37 +02:00
2016-01-03 12:05:59 -08:00
2015-11-04 19:40:53 -08:00
2016-01-02 17:46:28 -08:00