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ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 524fac1c32 SoftGPU: Clip at the near plane like the GE
Measured with gpu/probe exp43-47, bit exact:
- New vertices are interpolated from the inside vertex, t = d_in / (d_in -
  d_out) with d = z + w through the GE adder, using the GE's reciprocal;
  out - in is truncated to float24 before the multiply by t, and t and each
  coordinate use float24 products and adds.
- With one vertex outside, the quad is split from the vertex before it in the
  GE's order: (p, a, b) and (p, b, n). The GE takes odd strip triangles in
  reverse and fan triangles in order, so SendTriangle now says when the
  vertices it gets are reversed from that.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-02 15:09:42 -06:00
..
2026-06-02 14:53:37 +02:00