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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 16:24:53 +02:00
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5247ffa0affe2b8df751f74b07677cd48cc407fb
ppsspp/GPU/Directx9
T
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Henrik Rydgård df92f72ac3 Unify the spongebob depth inverse check
2022-08-28 07:11:00 +02:00
..
DrawEngineDX9.cpp
D3D9: Correct viewport offset sign.
2022-08-22 21:30:10 -07:00
DrawEngineDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp
Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
2022-08-23 08:37:44 +02:00
FramebufferManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU_DX9.cpp
Merge pull request #15894 from unknownbrackets/debugger
2022-08-24 06:27:31 +02:00
GPU_DX9.h
GPU: Centralize SetDisplayFramebuffer().
2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
ShaderManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
StateMappingDX9.cpp
Unify the spongebob depth inverse check
2022-08-28 07:11:00 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
TextureCacheDX9.h
Fix smoothed depal on GLES. Don't enable filtering if not using.
2022-08-24 13:43:41 +02:00
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