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- Apply the display layout's scale and offset to the overlay itself instead of always centering it, so moving/resizing the display in Display Layout moves the overlay with the game inside it, and the portrait default (screen high up) is respected. - Rescanning overlays (done whenever the display layout screen recreates its views, e.g. after closing the picker popup) no longer unloads the active overlay unless its definition changed. - Re-picking the current overlay no longer posts GPU config change notifications, which caused an audio glitch with a game running behind. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QGBg32EFPsTXjAFu7dnTcz