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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-09 04:26:26 +02:00
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5084743bbbe08794ff297dd84a01b3ca2e1820c7
ppsspp/GPU/Directx9
T
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Henrik Rydgård 5084743bbb Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
..
DrawEngineDX9.cpp
D3D9: Correct viewport offset sign.
2022-08-22 21:30:10 -07:00
DrawEngineDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
FramebufferManagerDX9.cpp
Rename VirtualFramebuffer->format to fb_format to line up with fb_address and fb_stride (fundamental parameters)
2022-08-23 08:37:44 +02:00
FramebufferManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
GPU_DX9.cpp
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
GPU_DX9.h
DepalettizeCommon -> TextureShaderCommon. Simplifications.
2022-08-22 12:21:20 +02:00
ShaderManagerDX9.cpp
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
ShaderManagerDX9.h
Remove the DX9 namespace, for consistency with the other backends
2022-08-16 21:49:16 +02:00
StateMappingDX9.cpp
GPU: Purify ConvertViewportAndScissor().
2022-08-20 14:21:11 -07:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
TextureCacheDX9.h
Use Draw2D for depal shaders (except the actual blit, for now)
2022-08-23 11:21:40 +02:00
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