mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 09:35:09 +02:00
1878 lines
87 KiB
C++
1878 lines
87 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstdlib>
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#include <ctime>
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#include <mutex>
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#include <set>
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#include <sstream>
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#include <thread>
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#include "ppsspp_config.h"
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#include "Common/GPU/OpenGL/GLFeatures.h"
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#include "Common/Net/HTTPClient.h"
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#include "Common/Net/URL.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/Data/Format/IniFile.h"
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#include "Common/Data/Format/JSONReader.h"
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#include "Common/Data/Text/I18n.h"
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#include "Common/Data/Text/Parsers.h"
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#include "Common/CPUDetect.h"
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#include "Common/File/FileUtil.h"
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#include "Common/File/VFS/VFS.h"
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#include "Common/Log/LogManager.h"
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#include "Common/Math/CrossSIMD.h"
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#include "Common/OSVersion.h"
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#include "Common/System/Display.h"
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#include "Common/System/System.h"
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#include "Common/StringUtils.h"
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#include "Common/Thread/ThreadUtil.h"
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#include "Common/GPU/Vulkan/VulkanLoader.h"
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#include "Common/VR/PPSSPPVR.h"
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#include "Common/System/OSD.h"
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#include "Common/System/Request.h"
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#include "Core/Config.h"
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#include "Core/ConfigSettings.h"
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#include "Core/ConfigValues.h"
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#include "Core/KeyMap.h"
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#include "Core/System.h"
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#include "Core/HLE/sceUtility.h"
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#include "Core/Instance.h"
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#include "Core/Util/RecentFiles.h"
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#include "GPU/Common/FramebufferManagerCommon.h"
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// TODO: Find a better place for this.
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http::RequestManager g_DownloadManager;
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Config g_Config;
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static bool jitForcedOff;
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#ifdef _DEBUG
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static const char * const logSectionName = "LogDebug";
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#else
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static const char * const logSectionName = "Log";
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#endif
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bool TryUpdateSavedPath(Path *path);
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static const std::vector<std::string_view> defaultProAdhocServerList = {
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"socom.cc", "psp.gameplayer.club", // TODO: Add some saved recent history too?
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};
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std::string GPUBackendToString(GPUBackend backend) {
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switch (backend) {
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case GPUBackend::OPENGL:
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return "OPENGL";
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case GPUBackend::DIRECT3D11:
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return "DIRECT3D11";
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case GPUBackend::VULKAN:
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return "VULKAN";
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}
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// Intentionally not a default so we get a warning.
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return "INVALID";
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}
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GPUBackend GPUBackendFromString(std::string_view backend) {
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if (equalsNoCase(backend, "OPENGL") || backend == "0")
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return GPUBackend::OPENGL;
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if (equalsNoCase(backend, "DIRECT3D11") || backend == "2")
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return GPUBackend::DIRECT3D11;
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if (equalsNoCase(backend, "VULKAN") || backend == "3")
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return GPUBackend::VULKAN;
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return GPUBackend::OPENGL;
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}
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std::string DefaultLangRegion() {
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// Unfortunate default. There's no need to use bFirstRun, since this is only a default.
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static std::string defaultLangRegion = "en_US";
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std::string langRegion = System_GetProperty(SYSPROP_LANGREGION);
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if (g_i18nrepo.IniExists(langRegion)) {
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defaultLangRegion = langRegion;
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} else if (langRegion.length() >= 3) {
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// Don't give up. Let's try a fuzzy match - so nl_BE can match nl_NL.
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IniFile mapping;
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mapping.LoadFromVFS(g_VFS, "langregion.ini");
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std::vector<std::string> keys;
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mapping.GetKeys("LangRegionNames", keys);
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for (const std::string &key : keys) {
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if (startsWithNoCase(key, langRegion)) {
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// Exact submatch, or different case. Let's use it.
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defaultLangRegion = key;
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break;
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} else if (startsWithNoCase(key, langRegion.substr(0, 3))) {
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// Best so far.
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defaultLangRegion = key;
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}
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}
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}
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return defaultLangRegion;
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}
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static int DefaultDepthRaster() {
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#ifdef CROSSSIMD_SLOW
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// No SIMD acceleration for the depth rasterizer.
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// Default to off.
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return (int)DepthRasterMode::OFF;
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#endif
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// For 64-bit ARM and x86 with SIMD, enable depth raster.
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#if PPSSPP_ARCH(ARM64_NEON) || PPSSPP_ARCH(SSE2)
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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return (int)DepthRasterMode::LOW_QUALITY;
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#else
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return (int)DepthRasterMode::DEFAULT;
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#endif
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#else
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// 32-bit ARM or no SIMD, the depth raster will be too slow.
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return (int)DepthRasterMode::OFF;
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#endif
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}
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std::string CreateRandMAC() {
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std::stringstream randStream;
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srand(time(nullptr));
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for (int i = 0; i < 6; i++) {
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u32 value = rand() % 256;
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if (i == 0) {
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// Making sure the 1st 2-bits on the 1st byte of OUI are zero to prevent issue with some games (ie. Gran Turismo)
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value &= 0xfc;
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}
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if (value <= 15)
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randStream << '0' << std::hex << value;
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else
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randStream << std::hex << value;
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if (i < 5) {
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randStream << ':'; //we need a : between every octet
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}
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}
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return randStream.str();
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}
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static int DefaultCpuCore() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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if (System_GetPropertyBool(SYSPROP_CAN_JIT))
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return (int)CPUCore::JIT;
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return (int)CPUCore::IR_INTERPRETER;
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#else
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return (int)CPUCore::IR_INTERPRETER;
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#endif
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}
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static bool DefaultCodeGen() {
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#if PPSSPP_ARCH(ARM) || PPSSPP_ARCH(ARM64) || PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64) || PPSSPP_ARCH(RISCV64) || PPSSPP_ARCH(LOONGARCH64)
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return true;
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#else
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return false;
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#endif
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}
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static bool DefaultEnableStateUndo() {
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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// Off on mobile to save disk space.
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return false;
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#endif
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return true;
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}
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static float DefaultUISaturation() {
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return IsVREnabled() ? 1.5f : 1.0f;
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}
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static int DefaultUIScaleFactor() {
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#if PPSSPP_PLATFORM(WINDOWS) || PPSSPP_PLATFORM(LINUX) || PPSSPP_PLATFORM(MAC)
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return -1;
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#else
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return 0;
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#endif
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}
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static int DefaultScreenRotation() {
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#if PPSSPP_PLATFORM(ANDROID)
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return ROTATION_LOCKED_HORIZONTAL;
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#else
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return ROTATION_AUTO;
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#endif
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}
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#define SETTING(a, x) (const char *)&a, &a.x
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#define SETTING_IDX(a, x, i) (const char *)&a, &a.x[i]
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// All relative to g_Config.
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static const ConfigSetting generalSettings[] = {
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ConfigSetting("FirstRun", SETTING(g_Config, bFirstRun), true, CfgFlag::DEFAULT),
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ConfigSetting("RunCount", SETTING(g_Config, iRunCount), 0, CfgFlag::DEFAULT),
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ConfigSetting("Enable Logging", SETTING(g_Config, bEnableLogging), true, CfgFlag::PER_GAME),
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ConfigSetting("FileLogging", SETTING(g_Config, bEnableFileLogging), false, CfgFlag::PER_GAME),
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ConfigSetting("AutoRun", SETTING(g_Config, bAutoRun), true, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreBadMemAccess", SETTING(g_Config, bIgnoreBadMemAccess), true, CfgFlag::DEFAULT),
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ConfigSetting("CurrentDirectory", SETTING(g_Config, currentDirectory), "", CfgFlag::DEFAULT),
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ConfigSetting("ShowDebuggerOnLoad", SETTING(g_Config, bShowDebuggerOnLoad), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowImDebugger", SETTING(g_Config, bShowImDebugger), false, CfgFlag::DONT_SAVE),
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ConfigSetting("CheckForNewVersion", SETTING(g_Config, bCheckForNewVersion), true, CfgFlag::DEFAULT),
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ConfigSetting("Language", SETTING(g_Config, sLanguageIni), &DefaultLangRegion, CfgFlag::DEFAULT),
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ConfigSetting("ForceLagSync2", SETTING(g_Config, bForceLagSync), false, CfgFlag::PER_GAME),
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ConfigSetting("DiscordRichPresence", SETTING(g_Config, bDiscordRichPresence), false, CfgFlag::DEFAULT),
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ConfigSetting("UISound", SETTING(g_Config, bUISound), false, CfgFlag::DEFAULT),
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ConfigSetting("DisableHTTPS", SETTING(g_Config, bDisableHTTPS), false, CfgFlag::DONT_SAVE),
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ConfigSetting("AutoLoadSaveState", SETTING(g_Config, iAutoLoadSaveState), 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableCheats", SETTING(g_Config, bEnableCheats), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("EnablePlugins", SETTING(g_Config, bEnablePlugins), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("CwCheatRefreshRate", SETTING(g_Config, iCwCheatRefreshIntervalMs), 77, CfgFlag::PER_GAME),
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ConfigSetting("CwCheatScrollPosition", SETTING(g_Config, fCwCheatScrollPosition), 0.0f, CfgFlag::PER_GAME),
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ConfigSetting("GameListScrollPosition", SETTING(g_Config, fGameListScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("HomebrewScrollPosition", SETTING(g_Config, fHomebrewScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("RemoteScrollPosition", SETTING(g_Config, fRemoteScrollPosition), 0.0f, CfgFlag::DEFAULT),
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ConfigSetting("DebugOverlay", SETTING(g_Config, iDebugOverlay), 0, CfgFlag::DONT_SAVE),
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ConfigSetting("DefaultTab", SETTING(g_Config, iDefaultTab), 0, CfgFlag::DEFAULT),
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ConfigSetting("DisableHLEFlags", SETTING(g_Config, iDisableHLE), 0, CfgFlag::PER_GAME),
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ConfigSetting("ForceEnableHLEFlags", SETTING(g_Config, iForceEnableHLE), 0, CfgFlag::PER_GAME),
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ConfigSetting("ScreenshotMode", SETTING(g_Config, iScreenshotMode), 0, CfgFlag::DEFAULT),
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ConfigSetting("ScreenshotsAsPNG", SETTING(g_Config, bScreenshotsAsPNG), false, CfgFlag::PER_GAME),
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ConfigSetting("UseFFV1", SETTING(g_Config, bUseFFV1), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpFrames", SETTING(g_Config, bDumpFrames), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpVideoOutput", SETTING(g_Config, bDumpVideoOutput), false, CfgFlag::DEFAULT),
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ConfigSetting("DumpAudio", SETTING(g_Config, bDumpAudio), false, CfgFlag::DEFAULT),
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ConfigSetting("SaveLoadResetsAVdumping", SETTING(g_Config, bSaveLoadResetsAVdumping), false, CfgFlag::DEFAULT),
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ConfigSetting("StateSlot", SETTING(g_Config, iCurrentStateSlot), 0, CfgFlag::PER_GAME),
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ConfigSetting("EnableStateUndo", SETTING(g_Config, bEnableStateUndo), &DefaultEnableStateUndo, CfgFlag::PER_GAME),
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ConfigSetting("StateLoadUndoGame", SETTING(g_Config, sStateLoadUndoGame), "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveGame", SETTING(g_Config, sStateUndoLastSaveGame), "NA", CfgFlag::DEFAULT),
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ConfigSetting("StateUndoLastSaveSlot", SETTING(g_Config, iStateUndoLastSaveSlot), -5, CfgFlag::DEFAULT), // Start with an "invalid" value
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ConfigSetting("RewindSnapshotInterval", SETTING(g_Config, iRewindSnapshotInterval), 0, CfgFlag::PER_GAME),
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ConfigSetting("ShowRegionOnGameIcon", SETTING(g_Config, bShowRegionOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", SETTING(g_Config, bShowIDOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("GameGridScale", SETTING(g_Config, fGameGridScale), 1.0, CfgFlag::DEFAULT),
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ConfigSetting("GridView1", SETTING(g_Config, bGridView1), true, CfgFlag::DEFAULT),
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ConfigSetting("GridView2", SETTING(g_Config, bGridView2), true, CfgFlag::DEFAULT),
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ConfigSetting("GridView3", SETTING(g_Config, bGridView3), false, CfgFlag::DEFAULT),
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ConfigSetting("GridView4", SETTING(g_Config, bGridView4), false, CfgFlag::DEFAULT),
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ConfigSetting("RightAnalogUp", SETTING(g_Config, iRightAnalogUp), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDown", SETTING(g_Config, iRightAnalogDown), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogLeft", SETTING(g_Config, iRightAnalogLeft), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogRight", SETTING(g_Config, iRightAnalogRight), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogPress", SETTING(g_Config, iRightAnalogPress), 0, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogCustom", SETTING(g_Config, bRightAnalogCustom), false, CfgFlag::PER_GAME),
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ConfigSetting("RightAnalogDisableDiagonal", SETTING(g_Config, bRightAnalogDisableDiagonal), false, CfgFlag::PER_GAME),
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ConfigSetting("SwipeUp", SETTING(g_Config, iSwipeUp), 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeDown", SETTING(g_Config, iSwipeDown), 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeLeft", SETTING(g_Config, iSwipeLeft), 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeRight", SETTING(g_Config, iSwipeRight), 0, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSensitivity", SETTING(g_Config, fSwipeSensitivity), 1.0f, CfgFlag::PER_GAME),
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ConfigSetting("SwipeSmoothing", SETTING(g_Config, fSwipeSmoothing), 0.3f, CfgFlag::PER_GAME),
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ConfigSetting("DoubleTapGesture", SETTING(g_Config, iDoubleTapGesture), 0, CfgFlag::PER_GAME),
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ConfigSetting("GestureControlEnabled", SETTING(g_Config, bGestureControlEnabled), false, CfgFlag::PER_GAME),
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ConfigSetting("TouchGliding", SETTING(g_Config, bTouchGliding), false, CfgFlag::PER_GAME),
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// "default" means let emulator decide, "" means disable.
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ConfigSetting("ReportingHost", SETTING(g_Config, sReportHost), "default", CfgFlag::DEFAULT),
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ConfigSetting("AutoSaveSymbolMap", SETTING(g_Config, bAutoSaveSymbolMap), false, CfgFlag::PER_GAME),
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ConfigSetting("CompressSymbols", SETTING(g_Config, bCompressSymbols), true, CfgFlag::DEFAULT),
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ConfigSetting("CacheFullIsoInRam", SETTING(g_Config, bCacheFullIsoInRam), false, CfgFlag::PER_GAME),
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ConfigSetting("RemoteISOPort", SETTING(g_Config, iRemoteISOPort), 0, CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOServer", SETTING(g_Config, sLastRemoteISOServer), "", CfgFlag::DEFAULT),
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ConfigSetting("LastRemoteISOPort", SETTING(g_Config, iLastRemoteISOPort), 0, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOManualConfig", SETTING(g_Config, bRemoteISOManual), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteShareOnStartup", SETTING(g_Config, bRemoteShareOnStartup), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSubdir", SETTING(g_Config, sRemoteISOSubdir), "/", CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerOnStartup", SETTING(g_Config, bRemoteDebuggerOnStartup), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteDebuggerLocal", SETTING(g_Config, bRemoteDebuggerLocal), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteTab", SETTING(g_Config, bRemoteTab), false, CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOSharedDir", SETTING(g_Config, sRemoteISOSharedDir), "", CfgFlag::DEFAULT),
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ConfigSetting("RemoteISOShareType", SETTING(g_Config, iRemoteISOShareType), (int)RemoteISOShareType::RECENT, CfgFlag::DEFAULT),
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ConfigSetting("AskForExitConfirmationAfterSeconds", SETTING(g_Config, iAskForExitConfirmationAfterSeconds), 60, CfgFlag::PER_GAME),
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#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS)
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ConfigSetting("ScreenRotation", SETTING(g_Config, iScreenRotation), &DefaultScreenRotation, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("InternalScreenRotation", SETTING(g_Config, iInternalScreenRotation), ROTATION_LOCKED_HORIZONTAL, CfgFlag::PER_GAME),
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ConfigSetting("BackgroundAnimation", SETTING(g_Config, iBackgroundAnimation), 1, CfgFlag::DEFAULT),
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ConfigSetting("TransparentBackground", SETTING(g_Config, bTransparentBackground), true, CfgFlag::DEFAULT),
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ConfigSetting("UITint", SETTING(g_Config, fUITint), 0.0, CfgFlag::DEFAULT),
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ConfigSetting("UISaturation", SETTING(g_Config, fUISaturation), &DefaultUISaturation, CfgFlag::DEFAULT),
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#if defined(USING_WIN_UI)
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ConfigSetting("TopMost", SETTING(g_Config, bTopMost), false, CfgFlag::DEFAULT),
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ConfigSetting("PauseOnLostFocus", SETTING(g_Config, bPauseOnLostFocus), false, CfgFlag::PER_GAME),
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#endif
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#if !defined(MOBILE_DEVICE)
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ConfigSetting("WindowX", SETTING(g_Config, iWindowX), -1, CfgFlag::DEFAULT), // -1 tells us to center the window.
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ConfigSetting("WindowY", SETTING(g_Config, iWindowY), -1, CfgFlag::DEFAULT),
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ConfigSetting("WindowWidth", SETTING(g_Config, iWindowWidth), 0, CfgFlag::DEFAULT), // 0 will be automatically reset later (need to do the AdjustWindowRect dance).
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ConfigSetting("WindowHeight", SETTING(g_Config, iWindowHeight), 0, CfgFlag::DEFAULT),
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#endif
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ConfigSetting("PauseWhenMinimized", SETTING(g_Config, bPauseWhenMinimized), false, CfgFlag::PER_GAME),
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ConfigSetting("PauseExitsEmulator", SETTING(g_Config, bPauseExitsEmulator), false, CfgFlag::DONT_SAVE),
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ConfigSetting("PauseMenuExitsEmulator", SETTING(g_Config, bPauseMenuExitsEmulator), false, CfgFlag::DONT_SAVE),
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ConfigSetting("DumpFileTypes", SETTING(g_Config, iDumpFileTypes), 0, CfgFlag::PER_GAME),
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ConfigSetting("FullscreenOnDoubleclick", SETTING(g_Config, bFullscreenOnDoubleclick), true, CfgFlag::DONT_SAVE),
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ConfigSetting("ShowMenuBar", SETTING(g_Config, bShowMenuBar), true, CfgFlag::DEFAULT),
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ConfigSetting("MemStickInserted", SETTING(g_Config, bMemStickInserted), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("LoadPlugins", SETTING(g_Config, bLoadPlugins), true, CfgFlag::PER_GAME),
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ConfigSetting("NotificationPos", SETTING(g_Config, iNotificationPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::DEFAULT),
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ConfigSetting("IgnoreCompatSettings", SETTING(g_Config, sIgnoreCompatSettings), "", CfgFlag::PER_GAME | CfgFlag::REPORT),
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ConfigSetting("RunBehindPauseMenu", SETTING(g_Config, bRunBehindPauseMenu), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowGPOLEDs", SETTING(g_Config, bShowGPOLEDs), false, CfgFlag::PER_GAME),
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ConfigSetting("UIScaleFactor", SETTING(g_Config, iUIScaleFactor), &DefaultUIScaleFactor, CfgFlag::DEFAULT),
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ConfigSetting("VulkanDisableImplicitLayers", SETTING(g_Config, bVulkanDisableImplicitLayers), false, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static bool DefaultSasThread() {
|
|
return cpu_info.num_cores > 1;
|
|
}
|
|
|
|
static const ConfigSetting achievementSettings[] = {
|
|
// Core settings
|
|
ConfigSetting("AchievementsEnable", SETTING(g_Config, bAchievementsEnable), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("AchievementsEnableRAIntegration", SETTING(g_Config, bAchievementsEnableRAIntegration), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsChallengeMode", SETTING(g_Config, bAchievementsHardcoreMode), true, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsEncoreMode", SETTING(g_Config, bAchievementsEncoreMode), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsUnofficial", SETTING(g_Config, bAchievementsUnofficial), false, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsLogBadMemReads", SETTING(g_Config, bAchievementsLogBadMemReads), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsSaveStateInHardcoreMode", SETTING(g_Config, bAchievementsSaveStateInHardcoreMode), false, CfgFlag::DEFAULT),
|
|
|
|
// Achievements login info. Note that password is NOT stored, only a login token.
|
|
// And that login token is stored separately from the ini, see NativeSaveSecret, but it can also be loaded
|
|
// from the ini if manually entered (useful when testing various builds on Android).
|
|
ConfigSetting("AchievementsToken", SETTING(g_Config, sAchievementsToken), "", CfgFlag::DONT_SAVE),
|
|
ConfigSetting("AchievementsUserName", SETTING(g_Config, sAchievementsUserName), "", CfgFlag::DEFAULT),
|
|
|
|
// Customizations
|
|
ConfigSetting("AchievementsSoundEffects", SETTING(g_Config, bAchievementsSoundEffects), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsUnlockAudioFile", SETTING(g_Config, sAchievementsUnlockAudioFile), "", CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsLeaderboardSubmitAudioFile", SETTING(g_Config, sAchievementsLeaderboardSubmitAudioFile), "", CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("AchievementsLeaderboardTrackerPos", SETTING(g_Config, iAchievementsLeaderboardTrackerPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsLeaderboardStartedOrFailedPos", SETTING(g_Config, iAchievementsLeaderboardStartedOrFailedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsLeaderboardSubmittedPos", SETTING(g_Config, iAchievementsLeaderboardSubmittedPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsProgressPos", SETTING(g_Config, iAchievementsProgressPos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsChallengePos", SETTING(g_Config, iAchievementsChallengePos), (int)ScreenEdgePosition::TOP_LEFT, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
ConfigSetting("AchievementsUnlockedPos", SETTING(g_Config, iAchievementsUnlockedPos), (int)ScreenEdgePosition::TOP_CENTER, CfgFlag::PER_GAME | CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting cpuSettings[] = {
|
|
ConfigSetting("CPUCore", SETTING(g_Config, iCpuCore), &DefaultCpuCore, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SeparateSASThread", SETTING(g_Config, bSeparateSASThread), &DefaultSasThread, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("IOTimingMethod", SETTING(g_Config, iIOTimingMethod), IOTIMING_FAST, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("FastMemoryAccess", SETTING(g_Config, bFastMemory), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("FunctionReplacements", SETTING(g_Config, bFuncReplacements), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("HideSlowWarnings", SETTING(g_Config, bHideSlowWarnings), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("HideStateWarnings", SETTING(g_Config, bHideStateWarnings), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("JitDisableFlags", SETTING(g_Config, uJitDisableFlags), (uint32_t)0, CfgFlag::PER_GAME),
|
|
ConfigSetting("CPUSpeed", SETTING(g_Config, iLockedCPUSpeed), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
};
|
|
|
|
static int DefaultInternalResolution() {
|
|
// Auto on Windows and Linux, 2x on large screens and iOS, 1x elsewhere.
|
|
#if defined(USING_WIN_UI) || defined(USING_QT_UI)
|
|
return 0;
|
|
#elif PPSSPP_PLATFORM(IOS)
|
|
return 2;
|
|
#else
|
|
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_VR) {
|
|
return 4;
|
|
}
|
|
int longestDisplaySide = std::max(System_GetPropertyInt(SYSPROP_DISPLAY_XRES), System_GetPropertyInt(SYSPROP_DISPLAY_YRES));
|
|
int scale = longestDisplaySide >= 1000 ? 2 : 1;
|
|
INFO_LOG(Log::G3D, "Longest display side: %d pixels. Choosing scale %d", longestDisplaySide, scale);
|
|
return scale;
|
|
#endif
|
|
}
|
|
|
|
static int DefaultFastForwardMode() {
|
|
#if PPSSPP_PLATFORM(ANDROID) || defined(USING_QT_UI) || PPSSPP_PLATFORM(UWP) || PPSSPP_PLATFORM(IOS)
|
|
return (int)FastForwardMode::SKIP_FLIP;
|
|
#else
|
|
return (int)FastForwardMode::CONTINUOUS;
|
|
#endif
|
|
}
|
|
|
|
static int DefaultAndroidHwScale() {
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 19 || System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
|
|
// Arbitrary cutoff at Kitkat - modern devices are usually powerful enough that hw scaling
|
|
// doesn't really help very much and mostly causes problems. See #11151
|
|
return 0;
|
|
}
|
|
|
|
// Get the real resolution as passed in during startup, not dp_xres and stuff
|
|
int xres = System_GetPropertyInt(SYSPROP_DISPLAY_XRES);
|
|
int yres = System_GetPropertyInt(SYSPROP_DISPLAY_YRES);
|
|
|
|
if (xres <= 960) {
|
|
// Smaller than the PSP*2, let's go native.
|
|
return 0;
|
|
} else if (xres <= 480 * 3) { // 720p xres
|
|
// Small-ish screen, we should default to 2x
|
|
return 2 + 1;
|
|
} else {
|
|
// Large or very large screen. Default to 3x psp resolution.
|
|
return 3 + 1;
|
|
}
|
|
return 0;
|
|
#else
|
|
return 1;
|
|
#endif
|
|
}
|
|
|
|
// See issue 14439. Should possibly even block these devices from selecting VK.
|
|
const char * const vulkanDefaultBlacklist[] = {
|
|
"Sony:BRAVIA VH1",
|
|
};
|
|
|
|
static int DefaultGPUBackend() {
|
|
if (IsVREnabled()) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
// On Win10, there's a good chance Vulkan will work by default.
|
|
if (IsWin10OrHigher()) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
// On older Windows, to be safe, use Direct3D 11.
|
|
if (IsWin8OrHigher()) {
|
|
return (int)GPUBackend::DIRECT3D11;
|
|
}
|
|
#elif PPSSPP_PLATFORM(ANDROID)
|
|
// Check blacklist.
|
|
for (size_t i = 0; i < ARRAY_SIZE(vulkanDefaultBlacklist); i++) {
|
|
if (System_GetProperty(SYSPROP_NAME) == vulkanDefaultBlacklist[i]) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
}
|
|
|
|
// Default to Vulkan only on Oreo 8.1 (level 27) devices or newer, and only
|
|
// on ARM64 and x86-64. Drivers before, and on other archs, are generally too
|
|
// unreliable to default to (with some exceptions, of course).
|
|
#if PPSSPP_ARCH(64BIT)
|
|
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 27) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
#else
|
|
// There are some newer devices that benefit from Vulkan as default, but are 32-bit. Example: Redmi 9A.
|
|
// Let's only allow the very newest generation though.
|
|
if (System_GetPropertyInt(SYSPROP_SYSTEMVERSION) >= 30) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
#endif
|
|
|
|
#elif PPSSPP_PLATFORM(MAC)
|
|
|
|
#if PPSSPP_ARCH(ARM64)
|
|
return (int)GPUBackend::VULKAN;
|
|
#else
|
|
// On Intel (generally older Macs) default to OpenGL.
|
|
return (int)GPUBackend::OPENGL;
|
|
#endif
|
|
|
|
#elif PPSSPP_PLATFORM(IOS_APP_STORE)
|
|
return (int)GPUBackend::VULKAN;
|
|
#endif
|
|
|
|
// TODO: On some additional Linux platforms, we should also default to Vulkan.
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
|
|
int Config::NextValidBackend() {
|
|
std::vector<std::string> split;
|
|
std::set<GPUBackend> failed;
|
|
|
|
SplitString(sFailedGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (!str.empty() && str != "ALL") {
|
|
failed.insert(GPUBackendFromString(str));
|
|
}
|
|
}
|
|
|
|
// Count these as "failed" too so we don't pick them.
|
|
SplitString(sDisabledGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (!str.empty()) {
|
|
failed.insert(GPUBackendFromString(str));
|
|
}
|
|
}
|
|
|
|
if (failed.count((GPUBackend)iGPUBackend)) {
|
|
ERROR_LOG(Log::Loader, "Graphics backend failed for %d, trying another", iGPUBackend);
|
|
|
|
#if !PPSSPP_PLATFORM(UWP)
|
|
if (!failed.count(GPUBackend::VULKAN) && VulkanMayBeAvailable()) {
|
|
return (int)GPUBackend::VULKAN;
|
|
}
|
|
#endif
|
|
#if PPSSPP_PLATFORM(WINDOWS)
|
|
if (!failed.count(GPUBackend::DIRECT3D11) && IsWin7OrHigher()) {
|
|
return (int)GPUBackend::DIRECT3D11;
|
|
}
|
|
#endif
|
|
#if PPSSPP_API(ANY_GL)
|
|
if (!failed.count(GPUBackend::OPENGL)) {
|
|
return (int)GPUBackend::OPENGL;
|
|
}
|
|
#endif
|
|
|
|
// They've all failed. Let them try the default - or on Android, OpenGL.
|
|
if (sFailedGPUBackends.find(",ALL") == std::string::npos) {
|
|
sFailedGPUBackends += ",ALL";
|
|
}
|
|
ERROR_LOG(Log::Loader, "All graphics backends failed");
|
|
#if PPSSPP_PLATFORM(ANDROID)
|
|
return (int)GPUBackend::OPENGL;
|
|
#else
|
|
return DefaultGPUBackend();
|
|
#endif
|
|
}
|
|
|
|
return iGPUBackend;
|
|
}
|
|
|
|
bool Config::IsBackendEnabled(GPUBackend backend) {
|
|
std::vector<std::string> split;
|
|
|
|
SplitString(sDisabledGPUBackends, ',', split);
|
|
for (const auto &str : split) {
|
|
if (str.empty())
|
|
continue;
|
|
auto match = GPUBackendFromString(str);
|
|
if (match == backend)
|
|
return false;
|
|
}
|
|
|
|
#if PPSSPP_PLATFORM(UWP)
|
|
if (backend != GPUBackend::DIRECT3D11)
|
|
return false;
|
|
#elif PPSSPP_PLATFORM(SWITCH)
|
|
if (backend != GPUBackend::OPENGL)
|
|
return false;
|
|
#elif PPSSPP_PLATFORM(WINDOWS)
|
|
if (backend == GPUBackend::DIRECT3D11 && !IsVistaOrHigher())
|
|
return false;
|
|
#else
|
|
if (backend == GPUBackend::DIRECT3D11)
|
|
return false;
|
|
#endif
|
|
|
|
#if !PPSSPP_API(ANY_GL)
|
|
if (backend == GPUBackend::OPENGL)
|
|
return false;
|
|
#endif
|
|
if (backend == GPUBackend::VULKAN && !VulkanMayBeAvailable())
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
template <typename T, std::string (*FTo)(T), T (*FFrom)(std::string_view)>
|
|
struct ConfigTranslator {
|
|
static std::string To(int v) {
|
|
return StringFromInt(v) + " (" + FTo(T(v)) + ")";
|
|
}
|
|
|
|
static int From(const std::string &v) {
|
|
int result;
|
|
if (TryParse(v, &result)) {
|
|
return result;
|
|
}
|
|
return (int)FFrom(v);
|
|
}
|
|
};
|
|
|
|
typedef ConfigTranslator<GPUBackend, GPUBackendToString, GPUBackendFromString> GPUBackendTranslator;
|
|
|
|
static std::string DefaultInfrastructureUsername() {
|
|
// If the user has already picked a Nickname that satisfies the rules and is not "PPSSPP",
|
|
// let's use that.
|
|
// NOTE: This type of dependency means that network settings must be AFTER system settings in sections[].
|
|
if (g_Config.sNickName != "PPSSPP" &&
|
|
!g_Config.sNickName.empty() &&
|
|
g_Config.sNickName == SanitizeString(g_Config.sNickName, StringRestriction::AlphaNumDashUnderscore, 3, 16)) {
|
|
return g_Config.sNickName;
|
|
}
|
|
|
|
// Otherwise let's leave it empty, which will result in login failure and a warning.
|
|
return std::string();
|
|
}
|
|
|
|
static const ConfigSetting graphicsSettings[] = {
|
|
ConfigSetting("EnableCardboardVR", SETTING(g_Config, bEnableCardboardVR), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardScreenSize", SETTING(g_Config, iCardboardScreenSize), 50, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardXShift", SETTING(g_Config, iCardboardXShift), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("CardboardYShift", SETTING(g_Config, iCardboardYShift), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("iShowStatusFlags", SETTING(g_Config, iShowStatusFlags), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("GraphicsBackend", SETTING(g_Config, iGPUBackend), &DefaultGPUBackend, &GPUBackendTranslator::To, &GPUBackendTranslator::From, CfgFlag::DEFAULT | CfgFlag::REPORT),
|
|
#if PPSSPP_PLATFORM(ANDROID) && PPSSPP_ARCH(ARM64)
|
|
ConfigSetting("CustomDriver", SETTING(g_Config, sCustomDriver), "", CfgFlag::DEFAULT),
|
|
#endif
|
|
ConfigSetting("DisabledGraphicsBackends", SETTING(g_Config, sDisabledGPUBackends), "", CfgFlag::DEFAULT),
|
|
ConfigSetting("VulkanDevice", SETTING(g_Config, sVulkanDevice), "", CfgFlag::DEFAULT),
|
|
#ifdef _WIN32
|
|
ConfigSetting("D3D11Device", SETTING(g_Config, sD3D11Device), "", CfgFlag::DEFAULT),
|
|
#endif
|
|
ConfigSetting("CameraDevice", SETTING(g_Config, sCameraDevice), "", CfgFlag::DEFAULT),
|
|
ConfigSetting("CameraMirrorHorizontal", SETTING(g_Config, bCameraMirrorHorizontal), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("AndroidFramerateMode", SETTING(g_Config, iDisplayFramerateMode), 1, CfgFlag::DEFAULT),
|
|
ConfigSetting("VendorBugChecksEnabled", SETTING(g_Config, bVendorBugChecksEnabled), true, CfgFlag::DONT_SAVE),
|
|
ConfigSetting("UseGeometryShader", SETTING(g_Config, bUseGeometryShader), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("SkipBufferEffects", SETTING(g_Config, bSkipBufferEffects), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("DisableRangeCulling", SETTING(g_Config, bDisableRangeCulling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("DepthRasterMode", SETTING(g_Config, iDepthRasterMode), &DefaultDepthRaster, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SoftwareRenderer", SETTING(g_Config, bSoftwareRendering), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("SoftwareRendererJit", SETTING(g_Config, bSoftwareRenderingJit), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("HardwareTransform", SETTING(g_Config, bHardwareTransform), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SoftwareSkinning", SETTING(g_Config, bSoftwareSkinning), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TextureFiltering", SETTING(g_Config, iTexFiltering), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("Smart2DTexFiltering", SETTING(g_Config, bSmart2DTexFiltering), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("InternalResolution", SETTING(g_Config, iInternalResolution), &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("AndroidHwScale", SETTING(g_Config, iAndroidHwScale), &DefaultAndroidHwScale, CfgFlag::DEFAULT),
|
|
ConfigSetting("HighQualityDepth", SETTING(g_Config, bHighQualityDepth), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("FrameSkip", SETTING(g_Config, iFrameSkip), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("AutoFrameSkip", SETTING(g_Config, bAutoFrameSkip), IsVREnabled(), CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("StereoRendering", SETTING(g_Config, bStereoRendering), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("StereoToMonoShader", SETTING(g_Config, sStereoToMonoShader), "RedBlue", CfgFlag::PER_GAME),
|
|
ConfigSetting("FrameRate", SETTING(g_Config, iFpsLimit1), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("FrameRate2", SETTING(g_Config, iFpsLimit2), -1, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogFrameRate", SETTING(g_Config, iAnalogFpsLimit), 240, CfgFlag::PER_GAME),
|
|
#if defined(USING_WIN_UI)
|
|
ConfigSetting("RestartRequired", SETTING(g_Config, bRestartRequired), false, CfgFlag::DONT_SAVE),
|
|
#endif
|
|
|
|
// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
|
|
ConfigSetting("AnisotropyLevel", SETTING(g_Config, iAnisotropyLevel), 4, CfgFlag::PER_GAME),
|
|
ConfigSetting("MultiSampleLevel", SETTING(g_Config, iMultiSampleLevel), 0, CfgFlag::PER_GAME), // Number of samples is 1 << iMultiSampleLevel
|
|
|
|
ConfigSetting("TextureBackoffCache", SETTING(g_Config, bTextureBackoffCache), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("VertexDecJit", SETTING(g_Config, bVertexDecoderJit), &DefaultCodeGen, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
|
|
|
|
#ifndef MOBILE_DEVICE
|
|
ConfigSetting("FullScreen", SETTING(g_Config, bFullScreen), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("FullScreenMulti", SETTING(g_Config, bFullScreenMulti), false, CfgFlag::DEFAULT),
|
|
#endif
|
|
|
|
#if PPSSPP_PLATFORM(IOS)
|
|
ConfigSetting("AppSwitchMode", SETTING(g_Config, iAppSwitchMode), (int)AppSwitchMode::DOUBLE_SWIPE_INDICATOR, CfgFlag::DEFAULT),
|
|
#endif
|
|
|
|
ConfigSetting("BufferFiltering", SETTING(g_Config, iDisplayFilter), SCALE_LINEAR, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayOffsetX", SETTING(g_Config, fDisplayOffsetX), 0.5f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayOffsetY", SETTING(g_Config, fDisplayOffsetY), 0.5f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayScale", SETTING(g_Config, fDisplayScale), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayIntegerScale", SETTING(g_Config, bDisplayIntegerScale), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayAspectRatio", SETTING(g_Config, fDisplayAspectRatio), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayStretch", SETTING(g_Config, bDisplayStretch), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("DisplayCropTo16x9", SETTING(g_Config, bDisplayCropTo16x9), true, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("ImmersiveMode", SETTING(g_Config, bImmersiveMode), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("SustainedPerformanceMode", SETTING(g_Config, bSustainedPerformanceMode), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("IgnoreScreenInsets", SETTING(g_Config, bIgnoreScreenInsets), true, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("ReplaceTextures", SETTING(g_Config, bReplaceTextures), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("SaveNewTextures", SETTING(g_Config, bSaveNewTextures), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("IgnoreTextureFilenames", SETTING(g_Config, bIgnoreTextureFilenames), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ReplacementTextureLoadSpeed", SETTING(g_Config, iReplacementTextureLoadSpeed), 0, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("TexScalingLevel", SETTING(g_Config, iTexScalingLevel), 1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexScalingType", SETTING(g_Config, iTexScalingType), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexDeposterize", SETTING(g_Config, bTexDeposterize), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TexHardwareScaling", SETTING(g_Config, bTexHardwareScaling), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("VerticalSync", SETTING(g_Config, bVSync), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("LowLatencyPresent", SETTING(g_Config, bLowLatencyPresent), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("BloomHack", SETTING(g_Config, iBloomHack), 0, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
|
|
// Not really a graphics setting...
|
|
ConfigSetting("SplineBezierQuality", SETTING(g_Config, iSplineBezierQuality), 2, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("HardwareTessellation", SETTING(g_Config, bHardwareTessellation), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("TextureShader", SETTING(g_Config, sTextureShaderName), "Off", CfgFlag::PER_GAME),
|
|
ConfigSetting("ShaderChainRequires60FPS", SETTING(g_Config, bShaderChainRequires60FPS), false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("SkipGPUReadbackMode", SETTING(g_Config, iSkipGPUReadbackMode), false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
|
|
ConfigSetting("GfxDebugOutput", SETTING(g_Config, bGfxDebugOutput), false, CfgFlag::DONT_SAVE),
|
|
ConfigSetting("LogFrameDrops", SETTING(g_Config, bLogFrameDrops), false, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("InflightFrames", SETTING(g_Config, iInflightFrames), 3, CfgFlag::DEFAULT),
|
|
ConfigSetting("RenderDuplicateFrames", SETTING(g_Config, bRenderDuplicateFrames), false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("MultiThreading", SETTING(g_Config, bRenderMultiThreading), true, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("ShaderCache", SETTING(g_Config, bShaderCache), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("GpuLogProfiler", SETTING(g_Config, bGpuLogProfiler), false, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("UberShaderVertex", SETTING(g_Config, bUberShaderVertex), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("UberShaderFragment", SETTING(g_Config, bUberShaderFragment), true, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("DisplayRefreshRate", SETTING(g_Config, iDisplayRefreshRate), g_Config.iDisplayRefreshRate, CfgFlag::PER_GAME),
|
|
};
|
|
|
|
static int LegacyVolumeToNewVolume(int legacy, int max) {
|
|
float multiplier = Volume10ToMultiplier(legacy);
|
|
return std::clamp(MultiplierToVolume100(multiplier), 0, max);
|
|
}
|
|
|
|
static int DefaultGameVolume() {
|
|
return LegacyVolumeToNewVolume(g_Config.iLegacyGameVolume, 100);
|
|
}
|
|
|
|
static int DefaultReverbVolume() {
|
|
return LegacyVolumeToNewVolume(g_Config.iLegacyReverbVolume, 200);
|
|
}
|
|
|
|
static int DefaultAchievementVolume() {
|
|
// NOTE: The old achievemnt volume was a straight percentage so it doesn't convert
|
|
// the same as the others.
|
|
return MultiplierToVolume100((float)g_Config.iLegacyAchievementVolume / 10.0f);
|
|
}
|
|
|
|
static int DefaultGamePreviewVolume() {
|
|
// This was previously controlled by the UI volume, so transfer the default value over.
|
|
return g_Config.iUIVolume;
|
|
}
|
|
|
|
static const ConfigSetting soundSettings[] = {
|
|
ConfigSetting("Enable", SETTING(g_Config, bEnableSound), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ExtraAudioBuffering", SETTING(g_Config, bExtraAudioBuffering), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("AudioBufferSize", SETTING(g_Config, iSDLAudioBufferSize), 256, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("FillAudioGaps", SETTING(g_Config, bFillAudioGaps), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("AudioSyncMode", SETTING(g_Config, iAudioSyncMode), (int)AudioSyncMode::CLASSIC_PITCH, CfgFlag::DEFAULT),
|
|
|
|
// Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here.
|
|
// The default settings here are still relevant, they will get propagated into the new ones.
|
|
ConfigSetting("GlobalVolume", SETTING(g_Config, iLegacyGameVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
|
|
ConfigSetting("ReverbVolume", SETTING(g_Config, iLegacyReverbVolume), VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
|
|
ConfigSetting("AchievementSoundVolume", SETTING(g_Config, iLegacyAchievementVolume), 6, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
|
|
|
|
// Current volume settings.
|
|
ConfigSetting("GameVolume", SETTING(g_Config, iGameVolume), &DefaultGameVolume, CfgFlag::PER_GAME),
|
|
ConfigSetting("ReverbRelativeVolume", SETTING(g_Config, iReverbVolume), &DefaultReverbVolume, CfgFlag::PER_GAME),
|
|
ConfigSetting("AltSpeedRelativeVolume", SETTING(g_Config, iAltSpeedVolume), VOLUMEHI_FULL, CfgFlag::PER_GAME),
|
|
ConfigSetting("AchievementVolume", SETTING(g_Config, iAchievementVolume), &DefaultAchievementVolume, CfgFlag::PER_GAME),
|
|
ConfigSetting("UIVolume", SETTING(g_Config, iUIVolume), 75, CfgFlag::DEFAULT),
|
|
ConfigSetting("GamePreviewVolume", SETTING(g_Config, iGamePreviewVolume), &DefaultGamePreviewVolume, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("AudioDevice", SETTING(g_Config, sAudioDevice), "", CfgFlag::DEFAULT),
|
|
ConfigSetting("AutoAudioDevice", SETTING(g_Config, bAutoAudioDevice), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("AudioMixWithOthers", SETTING(g_Config, bAudioMixWithOthers), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("AudioRespectSilentMode", SETTING(g_Config, bAudioRespectSilentMode), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("UseOldAtrac", SETTING(g_Config, bUseOldAtrac), false, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static bool DefaultShowTouchControls() {
|
|
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
|
|
case DEVICE_TYPE_MOBILE:
|
|
return !KeyMap::HasBuiltinController(System_GetProperty(SYSPROP_NAME));
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static bool DefaultShowPauseButton() {
|
|
switch (System_GetPropertyInt(SYSPROP_DEVICE_TYPE)) {
|
|
case DEVICE_TYPE_MOBILE:
|
|
case DEVICE_TYPE_DESKTOP:
|
|
return true;
|
|
case DEVICE_TYPE_VR:
|
|
case DEVICE_TYPE_TV:
|
|
return false;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
static const float defaultControlScale = 1.15f;
|
|
static const ConfigTouchPos defaultTouchPosShow = { -1.0f, -1.0f, defaultControlScale, true };
|
|
static const ConfigTouchPos defaultTouchPosHide = { -1.0f, -1.0f, defaultControlScale, false };
|
|
|
|
static const ConfigSetting controlSettings[] = {
|
|
ConfigSetting("HapticFeedback", SETTING(g_Config, bHapticFeedback), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchCross", SETTING(g_Config, bShowTouchCross), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchCircle", SETTING(g_Config, bShowTouchCircle), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchSquare", SETTING(g_Config, bShowTouchSquare), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("ShowTouchTriangle", SETTING(g_Config, bShowTouchTriangle), true, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", SETTING_IDX(g_Config, CustomButton, 0), {0, 0, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", SETTING_IDX(g_Config, CustomButton, 1), {0, 1, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", SETTING_IDX(g_Config, CustomButton, 2), {0, 2, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", SETTING_IDX(g_Config, CustomButton, 3), {0, 3, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", SETTING_IDX(g_Config, CustomButton, 4), {0, 4, 0, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", SETTING_IDX(g_Config, CustomButton, 5), {0, 0, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", SETTING_IDX(g_Config, CustomButton, 6), {0, 1, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", SETTING_IDX(g_Config, CustomButton, 7), {0, 2, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", SETTING_IDX(g_Config, CustomButton, 8), {0, 3, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", SETTING_IDX(g_Config, CustomButton, 9), {0, 4, 1, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom10Mapping", "Custom10Image", "Custom10Shape", "Custom10Toggle", "Custom10Repeat", SETTING_IDX(g_Config, CustomButton, 10), {0, 0, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom11Mapping", "Custom11Image", "Custom11Shape", "Custom11Toggle", "Custom11Repeat", SETTING_IDX(g_Config, CustomButton, 11), {0, 1, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom12Mapping", "Custom12Image", "Custom12Shape", "Custom12Toggle", "Custom12Repeat", SETTING_IDX(g_Config, CustomButton, 12), {0, 2, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom13Mapping", "Custom13Image", "Custom13Shape", "Custom13Toggle", "Custom13Repeat", SETTING_IDX(g_Config, CustomButton, 13), {0, 3, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom14Mapping", "Custom14Image", "Custom14Shape", "Custom14Toggle", "Custom14Repeat", SETTING_IDX(g_Config, CustomButton, 14), {0, 4, 2, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom15Mapping", "Custom15Image", "Custom15Shape", "Custom15Toggle", "Custom15Repeat", SETTING_IDX(g_Config, CustomButton, 15), {0, 0, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom16Mapping", "Custom16Image", "Custom16Shape", "Custom16Toggle", "Custom16Repeat", SETTING_IDX(g_Config, CustomButton, 16), {0, 1, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom17Mapping", "Custom17Image", "Custom17Shape", "Custom17Toggle", "Custom17Repeat", SETTING_IDX(g_Config, CustomButton, 17), {0, 2, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom18Mapping", "Custom18Image", "Custom18Shape", "Custom18Toggle", "Custom18Repeat", SETTING_IDX(g_Config, CustomButton, 18), {0, 3, 9, false, false}, CfgFlag::PER_GAME),
|
|
ConfigSetting("Custom19Mapping", "Custom19Image", "Custom19Shape", "Custom19Toggle", "Custom19Repeat", SETTING_IDX(g_Config, CustomButton, 19), {0, 4, 9, false, false}, CfgFlag::PER_GAME),
|
|
// Combo keys are something else, but I don't want to break the config backwards compatibility so these will stay wrongly named.
|
|
ConfigSetting("fcombo0X", "fcombo0Y", "comboKeyScale0", "ShowComboKey0", SETTING_IDX(g_Config, touchCustom, 0), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo1X", "fcombo1Y", "comboKeyScale1", "ShowComboKey1", SETTING_IDX(g_Config, touchCustom, 1), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo2X", "fcombo2Y", "comboKeyScale2", "ShowComboKey2", SETTING_IDX(g_Config, touchCustom, 2), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo3X", "fcombo3Y", "comboKeyScale3", "ShowComboKey3", SETTING_IDX(g_Config, touchCustom, 3), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo4X", "fcombo4Y", "comboKeyScale4", "ShowComboKey4", SETTING_IDX(g_Config, touchCustom, 4), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo5X", "fcombo5Y", "comboKeyScale5", "ShowComboKey5", SETTING_IDX(g_Config, touchCustom, 5), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo6X", "fcombo6Y", "comboKeyScale6", "ShowComboKey6", SETTING_IDX(g_Config, touchCustom, 6), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo7X", "fcombo7Y", "comboKeyScale7", "ShowComboKey7", SETTING_IDX(g_Config, touchCustom, 7), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo8X", "fcombo8Y", "comboKeyScale8", "ShowComboKey8", SETTING_IDX(g_Config, touchCustom, 8), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo9X", "fcombo9Y", "comboKeyScale9", "ShowComboKey9", SETTING_IDX(g_Config, touchCustom, 9), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo10X", "fcombo10Y", "comboKeyScale10", "ShowComboKey10", SETTING_IDX(g_Config, touchCustom, 10), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo11X", "fcombo11Y", "comboKeyScale11", "ShowComboKey11", SETTING_IDX(g_Config, touchCustom, 11), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo12X", "fcombo12Y", "comboKeyScale12", "ShowComboKey12", SETTING_IDX(g_Config, touchCustom, 12), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo13X", "fcombo13Y", "comboKeyScale13", "ShowComboKey13", SETTING_IDX(g_Config, touchCustom, 13), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo14X", "fcombo14Y", "comboKeyScale14", "ShowComboKey14", SETTING_IDX(g_Config, touchCustom, 14), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo15X", "fcombo15Y", "comboKeyScale15", "ShowComboKey15", SETTING_IDX(g_Config, touchCustom, 15), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo16X", "fcombo16Y", "comboKeyScale16", "ShowComboKey16", SETTING_IDX(g_Config, touchCustom, 16), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo17X", "fcombo17Y", "comboKeyScale17", "ShowComboKey17", SETTING_IDX(g_Config, touchCustom, 17), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo18X", "fcombo18Y", "comboKeyScale18", "ShowComboKey18", SETTING_IDX(g_Config, touchCustom, 18), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
ConfigSetting("fcombo19X", "fcombo19Y", "comboKeyScale19", "ShowComboKey19", SETTING_IDX(g_Config, touchCustom, 19), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
|
|
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
|
|
// sense to default this to on.
|
|
ConfigSetting("ShowTouchPause", SETTING(g_Config, bShowTouchPause), &DefaultShowPauseButton, CfgFlag::DEFAULT),
|
|
#if defined(USING_WIN_UI)
|
|
ConfigSetting("IgnoreWindowsKey", SETTING(g_Config, bIgnoreWindowsKey), false, CfgFlag::PER_GAME),
|
|
#endif
|
|
|
|
ConfigSetting("ShowTouchControls", SETTING(g_Config, bShowTouchControls), &DefaultShowTouchControls, CfgFlag::PER_GAME),
|
|
|
|
// ConfigSetting("KeyMapping", SETTING(g_Config, iMappingMap), 0),
|
|
|
|
#ifdef MOBILE_DEVICE
|
|
ConfigSetting("TiltBaseAngleY", SETTING(g_Config, fTiltBaseAngleY), 0.9f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInvertX", SETTING(g_Config, bInvertTiltX), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInvertY", SETTING(g_Config, bInvertTiltY), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltSensitivityX", SETTING(g_Config, iTiltSensitivityX), 60, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltSensitivityY", SETTING(g_Config, iTiltSensitivityY), 60, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltAnalogDeadzoneRadius", SETTING(g_Config, fTiltAnalogDeadzoneRadius), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInverseDeadzone", SETTING(g_Config, fTiltInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltCircularDeadzone", SETTING(g_Config, bTiltCircularDeadzone), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("TiltInputType", SETTING(g_Config, iTiltInputType), 0, CfgFlag::PER_GAME),
|
|
#endif
|
|
|
|
ConfigSetting("DisableDpadDiagonals", SETTING(g_Config, bDisableDpadDiagonals), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("GamepadOnlyFocused", SETTING(g_Config, bGamepadOnlyFocused), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonStyle", SETTING(g_Config, iTouchButtonStyle), 1, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonOpacity", SETTING(g_Config, iTouchButtonOpacity), 65, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchButtonHideSeconds", SETTING(g_Config, iTouchButtonHideSeconds), 20, CfgFlag::PER_GAME),
|
|
ConfigSetting("AutoCenterTouchAnalog", SETTING(g_Config, bAutoCenterTouchAnalog), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("StickyTouchDPad", SETTING(g_Config, bStickyTouchDPad), false, CfgFlag::PER_GAME),
|
|
|
|
// Snap touch control position
|
|
ConfigSetting("TouchSnapToGrid", SETTING(g_Config, bTouchSnapToGrid), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("TouchSnapGridSize", SETTING(g_Config, iTouchSnapGridSize), 64, CfgFlag::PER_GAME),
|
|
|
|
// -1.0f means uninitialized, set in GamepadEmu::CreatePadLayout().
|
|
ConfigSetting("ActionButtonSpacing2", SETTING(g_Config, fActionButtonSpacing), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("ActionButtonCenterX", "ActionButtonCenterY", "ActionButtonScale", nullptr, SETTING(g_Config, touchActionButtonCenter), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("DPadX", "DPadY", "DPadScale", "ShowTouchDpad", SETTING(g_Config, touchDpad), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
|
|
// Note: these will be overwritten if DPadRadius is set.
|
|
ConfigSetting("DPadSpacing", SETTING(g_Config, fDpadSpacing), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("StartKeyX", "StartKeyY", "StartKeyScale", "ShowTouchStart", SETTING(g_Config, touchStartKey), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("SelectKeyX", "SelectKeyY", "SelectKeyScale", "ShowTouchSelect", SETTING(g_Config, touchSelectKey), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("UnthrottleKeyX", "UnthrottleKeyY", "UnthrottleKeyScale", "ShowTouchUnthrottle", SETTING(g_Config, touchFastForwardKey), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("LKeyX", "LKeyY", "LKeyScale", "ShowTouchLTrigger", SETTING(g_Config, touchLKey), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("RKeyX", "RKeyY", "RKeyScale", "ShowTouchRTrigger", SETTING(g_Config, touchRKey), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogStickX", "AnalogStickY", "AnalogStickScale", "ShowAnalogStick", SETTING(g_Config, touchAnalogStick), defaultTouchPosShow, CfgFlag::PER_GAME),
|
|
ConfigSetting("RightAnalogStickX", "RightAnalogStickY", "RightAnalogStickScale", "ShowRightAnalogStick", SETTING(g_Config, touchRightAnalogStick), defaultTouchPosHide, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("AnalogDeadzone", SETTING(g_Config, fAnalogDeadzone), 0.15f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogInverseDeadzone", SETTING(g_Config, fAnalogInverseDeadzone), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogSensitivity", SETTING(g_Config, fAnalogSensitivity), 1.1f, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogIsCircular", SETTING(g_Config, bAnalogIsCircular), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogAutoRotSpeed", SETTING(g_Config, fAnalogAutoRotSpeed), 8.0f, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("AnalogLimiterDeadzone", SETTING(g_Config, fAnalogLimiterDeadzone), 0.6f, CfgFlag::DEFAULT),
|
|
ConfigSetting("AnalogTriggerThreshold", SETTING(g_Config, fAnalogTriggerThreshold), 0.75f, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("AllowMappingCombos", SETTING(g_Config, bAllowMappingCombos), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("StrictComboOrder", SETTING(g_Config, bStrictComboOrder), false, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("LeftStickHeadScale", SETTING(g_Config, fLeftStickHeadScale), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("RightStickHeadScale", SETTING(g_Config, fRightStickHeadScale), 1.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("HideStickBackground", SETTING(g_Config, bHideStickBackground), false, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("UseMouse", SETTING(g_Config, bMouseControl), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ConfineMap", SETTING(g_Config, bMouseConfine), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("MouseSensitivity", SETTING(g_Config, fMouseSensitivity), 0.1f, CfgFlag::PER_GAME),
|
|
ConfigSetting("MouseSmoothing", SETTING(g_Config, fMouseSmoothing), 0.9f, CfgFlag::PER_GAME),
|
|
ConfigSetting("MouseWheelUpDelayMs", SETTING(g_Config, iMouseWheelUpDelayMs), 80, CfgFlag::PER_GAME),
|
|
|
|
ConfigSetting("SystemControls", SETTING(g_Config, bSystemControls), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("RapidFileInterval", SETTING(g_Config, iRapidFireInterval), 5, CfgFlag::DEFAULT),
|
|
|
|
ConfigSetting("AnalogGesture", SETTING(g_Config, bAnalogGesture), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("AnalogGestureSensibility", SETTING(g_Config, fAnalogGestureSensibility), 1.0f, CfgFlag::PER_GAME),
|
|
};
|
|
|
|
static const ConfigSetting networkSettings[] = {
|
|
ConfigSetting("EnableWlan", SETTING(g_Config, bEnableWlan), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableAdhocServer", SETTING(g_Config, bEnableAdhocServer), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("proAdhocServer", SETTING(g_Config, proAdhocServer), "socom.cc", CfgFlag::PER_GAME),
|
|
ConfigSetting("proAdhocServerList", SETTING(g_Config, proAdhocServerList), &defaultProAdhocServerList, CfgFlag::DEFAULT),
|
|
ConfigSetting("PortOffset", SETTING(g_Config, iPortOffset), 10000, CfgFlag::PER_GAME),
|
|
ConfigSetting("PrimaryDNSServer", SETTING(g_Config, sInfrastructureDNSServer), "67.222.156.250", CfgFlag::PER_GAME),
|
|
ConfigSetting("MinTimeout", SETTING(g_Config, iMinTimeout), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("ForcedFirstConnect", SETTING(g_Config, bForcedFirstConnect), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableUPnP", SETTING(g_Config, bEnableUPnP), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("UPnPUseOriginalPort", SETTING(g_Config, bUPnPUseOriginalPort), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("InfrastructureUsername", SETTING(g_Config, sInfrastructureUsername), &DefaultInfrastructureUsername, CfgFlag::PER_GAME),
|
|
ConfigSetting("InfrastructureAutoDNS", SETTING(g_Config, bInfrastructureAutoDNS), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("AllowSavestateWhileConnected", SETTING(g_Config, bAllowSavestateWhileConnected), false, CfgFlag::DONT_SAVE),
|
|
ConfigSetting("AllowSpeedControlWhileConnected", SETTING(g_Config, bAllowSpeedControlWhileConnected), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("DontDownloadInfraJson", SETTING(g_Config, bDontDownloadInfraJson), false, CfgFlag::DONT_SAVE),
|
|
|
|
ConfigSetting("EnableNetworkChat", SETTING(g_Config, bEnableNetworkChat), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("ChatButtonPosition", SETTING(g_Config, iChatButtonPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
|
|
ConfigSetting("ChatScreenPosition", SETTING(g_Config, iChatScreenPosition), (int)ScreenEdgePosition::BOTTOM_LEFT, CfgFlag::PER_GAME),
|
|
ConfigSetting("EnableQuickChat", SETTING(g_Config, bEnableQuickChat), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat1", SETTING(g_Config, sQuickChat0), "Quick Chat 1", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat2", SETTING(g_Config, sQuickChat1), "Quick Chat 2", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat3", SETTING(g_Config, sQuickChat2), "Quick Chat 3", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat4", SETTING(g_Config, sQuickChat3), "Quick Chat 4", CfgFlag::PER_GAME),
|
|
ConfigSetting("QuickChat5", SETTING(g_Config, sQuickChat4), "Quick Chat 5", CfgFlag::PER_GAME),
|
|
};
|
|
|
|
static const ConfigSetting systemParamSettings[] = {
|
|
ConfigSetting("PSPModel", SETTING(g_Config, iPSPModel), PSP_MODEL_SLIM, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("PSPFirmwareVersion", SETTING(g_Config, iFirmwareVersion), PSP_DEFAULT_FIRMWARE, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("NickName", SETTING(g_Config, sNickName), "PPSSPP", CfgFlag::PER_GAME),
|
|
ConfigSetting("MacAddress", SETTING(g_Config, sMACAddress), "", CfgFlag::PER_GAME),
|
|
ConfigSetting("GameLanguage", SETTING(g_Config, iLanguage), -1, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("ParamTimeFormat", SETTING(g_Config, iTimeFormat), PSP_SYSTEMPARAM_TIME_FORMAT_24HR, CfgFlag::PER_GAME),
|
|
ConfigSetting("ParamDateFormat", SETTING(g_Config, iDateFormat), PSP_SYSTEMPARAM_DATE_FORMAT_YYYYMMDD, CfgFlag::PER_GAME),
|
|
ConfigSetting("TimeZone", SETTING(g_Config, iTimeZone), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("DayLightSavings", SETTING(g_Config, bDayLightSavings), (bool) PSP_SYSTEMPARAM_DAYLIGHTSAVINGS_STD, CfgFlag::PER_GAME),
|
|
ConfigSetting("ButtonPreference", SETTING(g_Config, iButtonPreference), PSP_SYSTEMPARAM_BUTTON_CROSS, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("LockParentalLevel", SETTING(g_Config, iLockParentalLevel), 0, CfgFlag::PER_GAME),
|
|
ConfigSetting("WlanAdhocChannel", SETTING(g_Config, iWlanAdhocChannel), PSP_SYSTEMPARAM_ADHOC_CHANNEL_AUTOMATIC, CfgFlag::PER_GAME),
|
|
#if defined(USING_WIN_UI) || defined(USING_QT_UI) || PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(SWITCH)
|
|
ConfigSetting("BypassOSKWithKeyboard", SETTING(g_Config, bBypassOSKWithKeyboard), false, CfgFlag::PER_GAME),
|
|
#endif
|
|
ConfigSetting("WlanPowerSave", SETTING(g_Config, bWlanPowerSave), (bool) PSP_SYSTEMPARAM_WLAN_POWERSAVE_OFF, CfgFlag::PER_GAME),
|
|
ConfigSetting("EncryptSave", SETTING(g_Config, bEncryptSave), true, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
|
ConfigSetting("MemStickSize", SETTING(g_Config, iMemStickSizeGB), 16, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting debuggerSettings[] = {
|
|
ConfigSetting("DisasmWindowX", SETTING(g_Config, iDisasmWindowX), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowY", SETTING(g_Config, iDisasmWindowY), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowW", SETTING(g_Config, iDisasmWindowW), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisasmWindowH", SETTING(g_Config, iDisasmWindowH), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowX", SETTING(g_Config, iGEWindowX), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowY", SETTING(g_Config, iGEWindowY), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowW", SETTING(g_Config, iGEWindowW), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowH", SETTING(g_Config, iGEWindowH), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsBL", SETTING(g_Config, uGETabsLeft), (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsBR", SETTING(g_Config, uGETabsRight), (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("GEWindowTabsTR", SETTING(g_Config, uGETabsTopRight), (uint32_t)0, CfgFlag::DEFAULT),
|
|
ConfigSetting("ConsoleWindowX", SETTING(g_Config, iConsoleWindowX), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("ConsoleWindowY", SETTING(g_Config, iConsoleWindowY), -1, CfgFlag::DEFAULT),
|
|
ConfigSetting("FontWidth", SETTING(g_Config, iFontWidth), 8, CfgFlag::DEFAULT),
|
|
ConfigSetting("FontHeight", SETTING(g_Config, iFontHeight), 12, CfgFlag::DEFAULT),
|
|
ConfigSetting("DisplayStatusBar", SETTING(g_Config, bDisplayStatusBar), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("ShowBottomTabTitles",SETTING(g_Config, bShowBottomTabTitles), true, CfgFlag::DEFAULT),
|
|
ConfigSetting("ShowDeveloperMenu", SETTING(g_Config, bShowDeveloperMenu), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("SkipDeadbeefFilling", SETTING(g_Config, bSkipDeadbeefFilling), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("FuncHashMap", SETTING(g_Config, bFuncHashMap), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("SkipFuncHashMap", SETTING(g_Config, sSkipFuncHashMap), "", CfgFlag::DEFAULT),
|
|
ConfigSetting("MemInfoDetailed", SETTING(g_Config, bDebugMemInfoDetailed), false, CfgFlag::DEFAULT),
|
|
};
|
|
|
|
static const ConfigSetting jitSettings[] = {
|
|
ConfigSetting("DiscardRegsOnJRRA", SETTING(g_Config, bDiscardRegsOnJRRA), false, CfgFlag::DONT_SAVE | CfgFlag::REPORT),
|
|
};
|
|
|
|
static const ConfigSetting themeSettings[] = {
|
|
ConfigSetting("ThemeName", SETTING(g_Config, sThemeName), "Default", CfgFlag::DEFAULT),
|
|
};
|
|
|
|
|
|
static const ConfigSetting vrSettings[] = {
|
|
ConfigSetting("VREnable", SETTING(g_Config, bEnableVR), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VREnable6DoF", SETTING(g_Config, bEnable6DoF), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VREnableStereo", SETTING(g_Config, bEnableStereo), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRForce72Hz", SETTING(g_Config, bForce72Hz), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRForce", SETTING(g_Config, bForceVR), false, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRImmersiveMode", SETTING(g_Config, bEnableImmersiveVR), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRManualForceVR", SETTING(g_Config, bManualForceVR), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRPassthrough", SETTING(g_Config, bPassthrough), false, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRRescaleHUD", SETTING(g_Config, bRescaleHUD), true, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraDistance", SETTING(g_Config, fCameraDistance), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraHeight", SETTING(g_Config, fCameraHeight), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraSide", SETTING(g_Config, fCameraSide), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCameraPitch", SETTING(g_Config, fCameraPitch), 0.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRCanvasDistance", SETTING(g_Config, fCanvasDistance), 12.0f, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRCanvas3DDistance", SETTING(g_Config, fCanvas3DDistance), 3.0f, CfgFlag::DEFAULT),
|
|
ConfigSetting("VRFieldOfView", SETTING(g_Config, fFieldOfViewPercentage), 100.0f, CfgFlag::PER_GAME),
|
|
ConfigSetting("VRHeadUpDisplayScale", SETTING(g_Config, fHeadUpDisplayScale), 0.3f, CfgFlag::PER_GAME),
|
|
};
|
|
|
|
// The first column says what structure the parameters are relative to.
|
|
static const ConfigSectionSettings sectionDescs[] = {
|
|
{(char *)&g_Config, "General", generalSettings, ARRAY_SIZE(generalSettings)},
|
|
{(char *)&g_Config, "CPU", cpuSettings, ARRAY_SIZE(cpuSettings)},
|
|
{(char *)&g_Config, "Graphics", graphicsSettings, ARRAY_SIZE(graphicsSettings)},
|
|
{(char *)&g_Config, "Sound", soundSettings, ARRAY_SIZE(soundSettings)},
|
|
{(char *)&g_Config, "Control", controlSettings, ARRAY_SIZE(controlSettings)},
|
|
{(char *)&g_Config, "SystemParam", systemParamSettings, ARRAY_SIZE(systemParamSettings)},
|
|
{(char *)&g_Config, "Network", networkSettings, ARRAY_SIZE(networkSettings)},
|
|
{(char *)&g_Config, "Debugger", debuggerSettings, ARRAY_SIZE(debuggerSettings)},
|
|
{(char *)&g_Config, "JIT", jitSettings, ARRAY_SIZE(jitSettings)},
|
|
{(char *)&g_Config, "Theme", themeSettings, ARRAY_SIZE(themeSettings)},
|
|
{(char *)&g_Config, "VR", vrSettings, ARRAY_SIZE(vrSettings)},
|
|
{(char *)&g_Config, "Achievements", achievementSettings, ARRAY_SIZE(achievementSettings)},
|
|
};
|
|
|
|
const size_t numSections = ARRAY_SIZE(sectionDescs);
|
|
|
|
static void IterateSettingsIni(IniFile &iniFile, std::function<void(char *owner, Section *section, const ConfigSetting &setting)> func) {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
Section *section = iniFile.GetOrCreateSection(sectionDescs[i].section);
|
|
char *owner = sectionDescs[i].owner;
|
|
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
|
|
func(owner, section, sectionDescs[i].settings[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void IterateSettings(std::function<void(char *owner, const ConfigSetting &setting)> func) {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
char *owner = sectionDescs[i].owner;
|
|
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
|
|
func(owner, sectionDescs[i].settings[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
std::map<const void *, const ConfigSetting *> &Config::getPtrLUT() {
|
|
static std::map<const void *, const ConfigSetting *> lut;
|
|
return lut;
|
|
}
|
|
|
|
Config::Config() {
|
|
// Initialize the pointer->setting lookup map.
|
|
auto ref = getPtrLUT();
|
|
IterateSettings([&ref](const char *owner, const ConfigSetting &setting) {
|
|
const void *ptr = setting.GetVoidPtr(owner);
|
|
ref[ptr] = &setting;
|
|
});
|
|
}
|
|
|
|
Config::~Config() {
|
|
if (bUpdatedInstanceCounter) {
|
|
ShutdownInstanceCounter();
|
|
}
|
|
}
|
|
|
|
void Config::Reload() {
|
|
reload_ = true;
|
|
Load();
|
|
reload_ = false;
|
|
}
|
|
|
|
// Call this if you change the search path (such as when changing memstick directory. can't
|
|
// really think of any other legit uses).
|
|
void Config::UpdateIniLocation(const char *iniFileName, const char *controllerIniFilename) {
|
|
const bool useIniFilename = iniFileName != nullptr && strlen(iniFileName) > 0;
|
|
const char *ppssppIniFilename = IsVREnabled() ? "ppssppvr.ini" : "ppsspp.ini";
|
|
bool exists;
|
|
iniFilename_ = FindConfigFile(useIniFilename ? iniFileName : ppssppIniFilename, &exists);
|
|
const bool useControllerIniFilename = controllerIniFilename != nullptr && strlen(controllerIniFilename) > 0;
|
|
const char *controlsIniFilename = IsVREnabled() ? "controlsvr.ini" : "controls.ini";
|
|
controllerIniFilename_ = FindConfigFile(useControllerIniFilename ? controllerIniFilename : controlsIniFilename, &exists);
|
|
}
|
|
|
|
bool Config::LoadAppendedConfig() {
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(appendedConfigFileName_)) {
|
|
ERROR_LOG(Log::Loader, "Failed to read appended config '%s'.", appendedConfigFileName_.c_str());
|
|
return false;
|
|
}
|
|
|
|
IterateSettingsIni(iniFile, [&iniFile](char *owner, Section *section, const ConfigSetting &setting) {
|
|
if (section->Exists(setting.iniKey_)) {
|
|
setting.ReadFromIniSection(owner, section);
|
|
}
|
|
});
|
|
|
|
INFO_LOG(Log::Loader, "Loaded appended config '%s'.", appendedConfigFileName_.c_str());
|
|
|
|
Save("Loaded appended config"); // Let's prevent reset
|
|
return true;
|
|
}
|
|
|
|
void Config::UpdateAfterSettingAutoFrameSkip() {
|
|
if (bAutoFrameSkip && iFrameSkip == 0) {
|
|
iFrameSkip = 1;
|
|
}
|
|
|
|
if (bAutoFrameSkip && bSkipBufferEffects) {
|
|
bSkipBufferEffects = false;
|
|
}
|
|
}
|
|
|
|
void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
|
|
double startTime = time_now_d();
|
|
|
|
if (!bUpdatedInstanceCounter) {
|
|
InitInstanceCounter();
|
|
bUpdatedInstanceCounter = true;
|
|
}
|
|
|
|
g_DownloadManager.SetUserAgent(StringFromFormat("PPSSPP/%s", PPSSPP_GIT_VERSION));
|
|
|
|
UpdateIniLocation(iniFileName, controllerIniFilename);
|
|
|
|
INFO_LOG(Log::Loader, "Loading config: %s", iniFilename_.c_str());
|
|
bSaveSettings = true;
|
|
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(iniFilename_)) {
|
|
ERROR_LOG(Log::Loader, "Failed to read '%s'. Setting config to default.", iniFilename_.c_str());
|
|
// Continue anyway to initialize the config.
|
|
}
|
|
|
|
IterateSettingsIni(iniFile, [](char *owner, const Section *section, const ConfigSetting &setting) {
|
|
setting.ReadFromIniSection(owner, section);
|
|
});
|
|
|
|
iRunCount++;
|
|
|
|
// For iOS, issue #19211
|
|
TryUpdateSavedPath(¤tDirectory);
|
|
|
|
Section *log = iniFile.GetOrCreateSection(logSectionName);
|
|
|
|
g_logManager.LoadConfig(log);
|
|
|
|
Section *recent = iniFile.GetOrCreateSection("Recent");
|
|
iMaxRecent = 60;
|
|
recent->Get("MaxRecent", &iMaxRecent);
|
|
|
|
// Fix issue from switching from uint (hex in .ini) to int (dec)
|
|
// -1 is okay, though. We'll just ignore recent stuff if it is.
|
|
if (iMaxRecent == 0)
|
|
iMaxRecent = 60;
|
|
|
|
// Fix JIT setting if no longer available.
|
|
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
|
|
if (iCpuCore == (int)CPUCore::JIT || iCpuCore == (int)CPUCore::JIT_IR) {
|
|
WARN_LOG(Log::Loader, "Forcing JIT off due to unavailablility");
|
|
iCpuCore = (int)CPUCore::IR_INTERPRETER;
|
|
}
|
|
}
|
|
|
|
if (iMaxRecent > 0) {
|
|
g_recentFiles.Load(recent, iMaxRecent);
|
|
g_recentFiles.Clean();
|
|
}
|
|
|
|
// Time tracking
|
|
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
|
|
playTimeTracker_.Load(playTime);
|
|
|
|
auto pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths")->ToMap();
|
|
vPinnedPaths.clear();
|
|
for (const auto &[_, value] : pinnedPaths) {
|
|
// Unpin paths that are deleted automatically.
|
|
const std::string &path = value;
|
|
if (startsWith(path, "http://") || startsWith(path, "https://") || File::Exists(Path(path))) {
|
|
vPinnedPaths.push_back(File::ResolvePath(path));
|
|
}
|
|
}
|
|
|
|
// Default values for post process shaders
|
|
bool postShadersInitialized = iniFile.HasSection("PostShaderList");
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
if (IsVREnabled() && !postShadersInitialized) {
|
|
postShaderChain->Set("PostShader1", "ColorCorrection");
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue1", 1.0f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue2", 1.5f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue3", 1.1f);
|
|
postShaderSetting->Set("ColorCorrectionSettingCurrentValue4", 1.0f);
|
|
}
|
|
|
|
// Load post process shader values
|
|
mPostShaderSetting.clear();
|
|
for (const auto &[key, value] : postShaderSetting->ToMap()) {
|
|
mPostShaderSetting[key] = std::stof(value);
|
|
}
|
|
|
|
const Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
|
|
// TODO: relocate me before PR
|
|
mHostToAlias = hostOverrideSetting->ToMap();
|
|
|
|
// Load post process shader names
|
|
vPostShaderNames.clear();
|
|
for (const auto& it : postShaderChain->ToMap()) {
|
|
if (it.second != "Off")
|
|
vPostShaderNames.push_back(it.second);
|
|
}
|
|
|
|
// Force JIT setting to a valid value for the current system configuration.
|
|
if (!System_GetPropertyBool(SYSPROP_CAN_JIT)) {
|
|
if (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR) {
|
|
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
|
|
}
|
|
}
|
|
|
|
INFO_LOG(Log::Loader, "Loading controller config: %s", controllerIniFilename_.c_str());
|
|
bSaveSettings = true;
|
|
|
|
LoadStandardControllerIni();
|
|
|
|
// So this is all the way down here to overwrite the controller settings
|
|
// sadly it won't benefit from all the "version conversion" going on up-above
|
|
// but these configs shouldn't contain older versions anyhow
|
|
if (gameSpecific_) {
|
|
LoadGameConfig(gameId_, gameIdTitle_);
|
|
}
|
|
|
|
PostLoadCleanup();
|
|
|
|
INFO_LOG(Log::Loader, "Config loaded: '%s' (%0.1f ms)", iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
|
|
}
|
|
|
|
bool Config::Save(const char *saveReason) {
|
|
double startTime = time_now_d();
|
|
if (!IsFirstInstance()) {
|
|
// TODO: Should we allow saving config if started from a different directory?
|
|
// How do we tell?
|
|
WARN_LOG(Log::Loader, "Not saving config - secondary instances don't.");
|
|
|
|
// Don't want to retry or something.
|
|
return true;
|
|
}
|
|
|
|
if (!iniFilename_.empty() && g_Config.bSaveSettings) {
|
|
SaveGameConfig(gameId_, gameIdTitle_);
|
|
|
|
PreSaveCleanup();
|
|
|
|
g_recentFiles.Clean();
|
|
IniFile iniFile;
|
|
if (!iniFile.Load(iniFilename_)) {
|
|
WARN_LOG(Log::Loader, "Likely saving config for first time - couldn't read ini '%s'", iniFilename_.c_str());
|
|
}
|
|
|
|
// Need to do this somewhere...
|
|
bFirstRun = false;
|
|
|
|
IterateSettingsIni(iniFile, [&](const char *owner, Section *section, const ConfigSetting &setting) {
|
|
if (!gameSpecific_ || !setting.PerGame()) {
|
|
setting.WriteToIniSection(owner, section);
|
|
}
|
|
});
|
|
|
|
Section *recent = iniFile.GetOrCreateSection("Recent");
|
|
recent->Set("MaxRecent", iMaxRecent);
|
|
g_recentFiles.Save(recent, iMaxRecent);
|
|
|
|
Section *pinnedPaths = iniFile.GetOrCreateSection("PinnedPaths");
|
|
pinnedPaths->Clear();
|
|
for (size_t i = 0; i < vPinnedPaths.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "Path%d", (int)i);
|
|
pinnedPaths->Set(keyName, vPinnedPaths[i]);
|
|
}
|
|
|
|
if (!gameSpecific_) {
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
postShaderSetting->Clear();
|
|
for (const auto &[k, v] : mPostShaderSetting) {
|
|
postShaderSetting->Set(k, v);
|
|
}
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
postShaderChain->Clear();
|
|
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
|
|
postShaderChain->Set(keyName, vPostShaderNames[i]);
|
|
}
|
|
}
|
|
|
|
// TODO: relocate me before PR
|
|
Section *hostOverrideSetting = iniFile.GetOrCreateSection("HostAliases");
|
|
hostOverrideSetting->Clear();
|
|
for (auto& it : mHostToAlias) {
|
|
hostOverrideSetting->Set(it.first.c_str(), it.second.c_str());
|
|
}
|
|
|
|
Section *control = iniFile.GetOrCreateSection("Control");
|
|
control->Delete("DPadRadius");
|
|
|
|
Section *log = iniFile.GetOrCreateSection(logSectionName);
|
|
g_logManager.SaveConfig(log);
|
|
|
|
// Time tracking
|
|
Section *playTime = iniFile.GetOrCreateSection("PlayTime");
|
|
playTimeTracker_.Save(playTime);
|
|
|
|
if (!iniFile.Save(iniFilename_)) {
|
|
ERROR_LOG(Log::Loader, "Error saving config (%s) - can't write ini '%s'", saveReason, iniFilename_.c_str());
|
|
return false;
|
|
}
|
|
INFO_LOG(Log::Loader, "Config saved (%s): '%s' (%0.1f ms)", saveReason, iniFilename_.c_str(), (time_now_d() - startTime) * 1000.0);
|
|
|
|
if (!gameSpecific_) //otherwise we already did this in SaveGameConfig()
|
|
{
|
|
IniFile controllerIniFile;
|
|
if (!controllerIniFile.Load(controllerIniFilename_)) {
|
|
ERROR_LOG(Log::Loader, "Error saving controller config - can't read ini first '%s'", controllerIniFilename_.c_str());
|
|
}
|
|
KeyMap::SaveToIni(controllerIniFile);
|
|
if (!controllerIniFile.Save(controllerIniFilename_)) {
|
|
ERROR_LOG(Log::Loader, "Error saving config - can't write ini '%s'", controllerIniFilename_.c_str());
|
|
return false;
|
|
}
|
|
INFO_LOG(Log::Loader, "Controller config saved: %s", controllerIniFilename_.c_str());
|
|
}
|
|
|
|
PostSaveCleanup();
|
|
} else {
|
|
INFO_LOG(Log::Loader, "Not saving config");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// A lot more cleanup tasks should be moved into here, and some of these are severely outdated.
|
|
void Config::PostLoadCleanup() {
|
|
// Override ppsspp.ini JIT value to prevent crashing
|
|
jitForcedOff = DefaultCpuCore() != (int)CPUCore::JIT && (g_Config.iCpuCore == (int)CPUCore::JIT || g_Config.iCpuCore == (int)CPUCore::JIT_IR);
|
|
if (jitForcedOff) {
|
|
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
|
|
}
|
|
|
|
// This caps the exponent 4 (so 16x.). No hardware supports more anyway.
|
|
iAnisotropyLevel = std::clamp(iAnisotropyLevel, 0, 4);
|
|
|
|
if (iGPUBackend == 1) { // d3d9, no longer supported
|
|
iGPUBackend = 2; // d3d11
|
|
}
|
|
|
|
// Set a default MAC, and correct if it's an old format.
|
|
if (sMACAddress.length() != 17)
|
|
sMACAddress = CreateRandMAC();
|
|
|
|
if (g_Config.bAutoFrameSkip && g_Config.bSkipBufferEffects) {
|
|
g_Config.bSkipBufferEffects = false;
|
|
}
|
|
|
|
// Automatically silence secondary instances. Could be an option I guess, but meh.
|
|
if (PPSSPP_ID > 1) {
|
|
NOTICE_LOG(Log::Audio, "Secondary instance %d - silencing audio", (int)PPSSPP_ID);
|
|
g_Config.iGameVolume = 0;
|
|
}
|
|
|
|
// Automatically switch away from deprecated setting value.
|
|
if (iTexScalingLevel <= 0) {
|
|
iTexScalingLevel = 1;
|
|
}
|
|
|
|
// Remove a legacy value.
|
|
if (g_Config.sCustomDriver == "Default") {
|
|
g_Config.sCustomDriver = "";
|
|
}
|
|
}
|
|
|
|
void Config::PreSaveCleanup() {
|
|
if (jitForcedOff) {
|
|
// If we forced jit off and it's still set to IR, change it back to jit.
|
|
if (g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER)
|
|
g_Config.iCpuCore = (int)CPUCore::JIT;
|
|
}
|
|
}
|
|
|
|
void Config::PostSaveCleanup() {
|
|
if (jitForcedOff) {
|
|
// Force JIT off again just in case Config::Save() is called without exiting PPSSPP.
|
|
if (g_Config.iCpuCore == (int)CPUCore::JIT)
|
|
g_Config.iCpuCore = (int)CPUCore::IR_INTERPRETER;
|
|
}
|
|
}
|
|
|
|
void Config::NotifyUpdatedCpuCore() {
|
|
if (jitForcedOff && g_Config.iCpuCore == (int)CPUCore::IR_INTERPRETER) {
|
|
// No longer forced off, the user set it to IR jit.
|
|
jitForcedOff = false;
|
|
}
|
|
}
|
|
|
|
// On iOS, the path to the app documents directory changes on each launch.
|
|
// Example path:
|
|
// /var/mobile/Containers/Data/Application/0E0E89DE-8D8E-485A-860C-700D8BC87B86/Documents/PSP/GAME/SuicideBarbie
|
|
// The GUID part changes on each launch.
|
|
bool TryUpdateSavedPath(Path *path) {
|
|
#if PPSSPP_PLATFORM(IOS)
|
|
// DEBUG_LOG(Log::Loader, "Original path: %s", path->c_str());
|
|
std::string pathStr = path->ToString();
|
|
|
|
const std::string_view applicationRoot = "/var/mobile/Containers/Data/Application/";
|
|
if (startsWith(pathStr, applicationRoot)) {
|
|
size_t documentsPos = pathStr.find("/Documents/");
|
|
if (documentsPos == std::string::npos) {
|
|
return false;
|
|
}
|
|
std::string memstick = g_Config.memStickDirectory.ToString();
|
|
size_t memstickDocumentsPos = memstick.find("/Documents"); // Note: No trailing slash, or we won't find it.
|
|
*path = Path(memstick.substr(0, memstickDocumentsPos) + pathStr.substr(documentsPos));
|
|
return true;
|
|
} else {
|
|
// Path can't be auto-updated.
|
|
return false;
|
|
}
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void Config::SetSearchPath(const Path &searchPath) {
|
|
searchPath_ = searchPath;
|
|
}
|
|
|
|
const Path Config::FindConfigFile(const std::string &baseFilename, bool *exists) {
|
|
// Don't search for an absolute path.
|
|
if (baseFilename.size() > 1 && baseFilename[0] == '/') {
|
|
Path path(baseFilename);
|
|
*exists = File::Exists(path);
|
|
return path;
|
|
}
|
|
#ifdef _WIN32
|
|
if (baseFilename.size() > 3 && baseFilename[1] == ':' && (baseFilename[2] == '/' || baseFilename[2] == '\\')) {
|
|
Path path(baseFilename);
|
|
*exists = File::Exists(path);
|
|
return path;
|
|
}
|
|
#endif
|
|
|
|
Path filename = searchPath_ / baseFilename;
|
|
if (File::Exists(filename)) {
|
|
*exists = true;
|
|
return filename;
|
|
}
|
|
*exists = false;
|
|
// Make sure at least the directory it's supposed to be in exists.
|
|
Path parent = filename.NavigateUp();
|
|
|
|
// We try to create the path and ignore if it fails (already exists).
|
|
if (parent != GetSysDirectory(DIRECTORY_SYSTEM)) {
|
|
File::CreateFullPath(parent);
|
|
}
|
|
return filename;
|
|
}
|
|
|
|
void Config::RestoreDefaults(RestoreSettingsBits whatToRestore, bool log) {
|
|
if (gameSpecific_) {
|
|
// TODO: This should be possible to do in a cleaner way.
|
|
DeleteGameConfig(gameId_);
|
|
CreateGameConfig(gameId_);
|
|
Load();
|
|
} else {
|
|
if (whatToRestore & RestoreSettingsBits::SETTINGS) {
|
|
IterateSettings([log](char *owner, const ConfigSetting &setting) {
|
|
setting.RestoreToDefault(owner, log);
|
|
});
|
|
}
|
|
|
|
if (whatToRestore & RestoreSettingsBits::CONTROLS) {
|
|
KeyMap::RestoreDefault();
|
|
}
|
|
|
|
if (whatToRestore & RestoreSettingsBits::RECENT) {
|
|
g_recentFiles.Clear();
|
|
currentDirectory = defaultCurrentDirectory;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Config::HasGameConfig(std::string_view gameId) {
|
|
bool exists = false;
|
|
Path fullIniFilePath = GetGameConfigFile(gameId, &exists);
|
|
return exists;
|
|
}
|
|
|
|
void Config::ChangeGameSpecific(const std::string &pGameId, std::string_view title) {
|
|
if (!reload_) {
|
|
Save("changeGameSpecific");
|
|
}
|
|
|
|
gameId_ = pGameId;
|
|
gameIdTitle_ = title;
|
|
gameSpecific_ = !pGameId.empty();
|
|
}
|
|
|
|
bool Config::CreateGameConfig(std::string_view gameId) {
|
|
bool exists;
|
|
Path fullIniFilePath = GetGameConfigFile(gameId, &exists);
|
|
|
|
if (exists) {
|
|
INFO_LOG(Log::System, "Game config already exists");
|
|
return false;
|
|
}
|
|
|
|
File::CreateEmptyFile(fullIniFilePath);
|
|
return true;
|
|
}
|
|
|
|
bool Config::DeleteGameConfig(std::string_view gameId) {
|
|
bool exists = false;
|
|
Path fullIniFilePath = Path(GetGameConfigFile(gameId, &exists));
|
|
|
|
if (exists) {
|
|
if (System_GetPropertyBool(SYSPROP_HAS_TRASH_BIN)) {
|
|
System_MoveToTrash(fullIniFilePath);
|
|
} else {
|
|
File::Delete(fullIniFilePath);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
Path Config::GetGameConfigFile(std::string_view gameId, bool *exists) {
|
|
std::string_view ppssppIniFilename = IsVREnabled() ? "_ppssppvr.ini" : "_ppsspp.ini";
|
|
std::string iniFileName = join(gameId, ppssppIniFilename);
|
|
Path iniFileNameFull = FindConfigFile(iniFileName, exists);
|
|
return iniFileNameFull;
|
|
}
|
|
|
|
bool Config::SaveGameConfig(const std::string &gameId, std::string_view titleForComment) {
|
|
if (gameId.empty()) {
|
|
return false;
|
|
}
|
|
|
|
bool exists;
|
|
Path fullIniFilePath = GetGameConfigFile(gameId, &exists);
|
|
|
|
IniFile iniFile;
|
|
|
|
Section *top = iniFile.GetOrCreateSection("");
|
|
top->AddComment(StringFromFormat("Game config for %s - %.*s", gameId.c_str(), STR_VIEW(titleForComment)));
|
|
|
|
PreSaveCleanup();
|
|
|
|
IterateSettingsIni(iniFile, [](const char *owner, Section *section, const ConfigSetting &setting) {
|
|
if (setting.PerGame()) {
|
|
setting.WriteToIniSection(owner, section);
|
|
}
|
|
});
|
|
|
|
Section *postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting");
|
|
postShaderSetting->Clear();
|
|
for (const auto &[k, v] : mPostShaderSetting) {
|
|
postShaderSetting->Set(k, v);
|
|
}
|
|
|
|
Section *postShaderChain = iniFile.GetOrCreateSection("PostShaderList");
|
|
postShaderChain->Clear();
|
|
for (size_t i = 0; i < vPostShaderNames.size(); ++i) {
|
|
char keyName[64];
|
|
snprintf(keyName, sizeof(keyName), "PostShader%d", (int)i+1);
|
|
postShaderChain->Set(keyName, vPostShaderNames[i]);
|
|
}
|
|
|
|
KeyMap::SaveToIni(iniFile);
|
|
iniFile.Save(fullIniFilePath);
|
|
|
|
INFO_LOG(Log::Loader, "Game-specific config saved: '%s'", fullIniFilePath.c_str());
|
|
|
|
PostSaveCleanup();
|
|
return true;
|
|
}
|
|
|
|
bool Config::LoadGameConfig(const std::string &gameId, std::string_view title) {
|
|
bool exists;
|
|
Path iniFileNameFull = GetGameConfigFile(gameId, &exists);
|
|
if (!exists) {
|
|
DEBUG_LOG(Log::Loader, "No game-specific settings found in %s. Using global defaults.", iniFileNameFull.c_str());
|
|
return false;
|
|
}
|
|
|
|
ChangeGameSpecific(gameId, title);
|
|
|
|
IniFile iniFile;
|
|
iniFile.Load(iniFileNameFull);
|
|
|
|
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
|
|
mPostShaderSetting.clear();
|
|
for (const auto &[k, v] : postShaderSetting) {
|
|
float value = 0.0f;
|
|
if (sscanf(v.c_str(), "%f", &value)) {
|
|
mPostShaderSetting[k] = value;
|
|
} else {
|
|
WARN_LOG(Log::Loader, "Invalid float value string for param %s: '%s'", k.c_str(), v.c_str());
|
|
}
|
|
}
|
|
|
|
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
|
|
vPostShaderNames.clear();
|
|
for (const auto &[_, v] : postShaderChain) {
|
|
if (v != "Off")
|
|
vPostShaderNames.push_back(v);
|
|
}
|
|
|
|
IterateSettingsIni(iniFile, [](char *owner, const Section *section, const ConfigSetting &setting) {
|
|
if (setting.PerGame()) {
|
|
setting.ReadFromIniSection(owner, section);
|
|
}
|
|
});
|
|
|
|
KeyMap::LoadFromIni(iniFile);
|
|
|
|
if (!appendedConfigFileName_.ToString().empty() &&
|
|
std::find(appendedConfigUpdatedGames_.begin(), appendedConfigUpdatedGames_.end(), gameId) == appendedConfigUpdatedGames_.end()) {
|
|
|
|
LoadAppendedConfig();
|
|
appendedConfigUpdatedGames_.push_back(gameId);
|
|
}
|
|
|
|
PostLoadCleanup();
|
|
return true;
|
|
}
|
|
|
|
void Config::UnloadGameConfig() {
|
|
if (!gameSpecific_) {
|
|
return;
|
|
}
|
|
|
|
gameId_.clear();
|
|
gameIdTitle_.clear();
|
|
gameSpecific_ = false;
|
|
|
|
// Reload all settings from the main ini file.
|
|
IniFile iniFile;
|
|
iniFile.Load(iniFilename_);
|
|
IterateSettingsIni(iniFile, [](char *owner, const Section *section, const ConfigSetting &setting) {
|
|
setting.ReadFromIniSection(owner, section);
|
|
});
|
|
|
|
auto postShaderSetting = iniFile.GetOrCreateSection("PostShaderSetting")->ToMap();
|
|
mPostShaderSetting.clear();
|
|
for (const auto &[k, v] : postShaderSetting) {
|
|
mPostShaderSetting[k] = std::stof(v);
|
|
}
|
|
|
|
auto postShaderChain = iniFile.GetOrCreateSection("PostShaderList")->ToMap();
|
|
vPostShaderNames.clear();
|
|
for (const auto &[k, v] : postShaderChain) {
|
|
if (v != "Off")
|
|
vPostShaderNames.push_back(v);
|
|
}
|
|
|
|
LoadStandardControllerIni();
|
|
PostLoadCleanup();
|
|
}
|
|
|
|
void Config::LoadStandardControllerIni() {
|
|
IniFile controllerIniFile;
|
|
if (!controllerIniFile.Load(controllerIniFilename_)) {
|
|
ERROR_LOG(Log::Loader, "Failed to read %s. Setting controller config to default.", controllerIniFilename_.c_str());
|
|
KeyMap::RestoreDefault();
|
|
} else {
|
|
// Continue anyway to initialize the config. It will just restore the defaults.
|
|
KeyMap::LoadFromIni(controllerIniFile);
|
|
}
|
|
}
|
|
|
|
void Config::ResetControlLayout() {
|
|
auto reset = [](ConfigTouchPos &pos) {
|
|
pos.x = defaultTouchPosShow.x;
|
|
pos.y = defaultTouchPosShow.y;
|
|
pos.scale = defaultTouchPosShow.scale;
|
|
};
|
|
reset(g_Config.touchActionButtonCenter);
|
|
g_Config.fActionButtonSpacing = 1.0f;
|
|
reset(g_Config.touchDpad);
|
|
g_Config.fDpadSpacing = 1.0f;
|
|
reset(g_Config.touchStartKey);
|
|
reset(g_Config.touchSelectKey);
|
|
reset(g_Config.touchFastForwardKey);
|
|
reset(g_Config.touchLKey);
|
|
reset(g_Config.touchRKey);
|
|
reset(g_Config.touchAnalogStick);
|
|
reset(g_Config.touchRightAnalogStick);
|
|
for (int i = 0; i < CUSTOM_BUTTON_COUNT; i++) {
|
|
reset(g_Config.touchCustom[i]);
|
|
}
|
|
g_Config.fLeftStickHeadScale = 1.0f;
|
|
g_Config.fRightStickHeadScale = 1.0f;
|
|
}
|
|
|
|
void Config::GetReportingInfo(UrlEncoder &data) const {
|
|
for (size_t i = 0; i < numSections; ++i) {
|
|
const std::string prefix = std::string("config.") + sectionDescs[i].section;
|
|
const char *owner = (const char *)sectionDescs[i].owner;
|
|
for (size_t j = 0; j < sectionDescs[i].settingsCount; j++) {
|
|
sectionDescs[i].settings[j].ReportSetting(owner, data, prefix);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Config::IsPortrait() const {
|
|
return (iInternalScreenRotation == ROTATION_LOCKED_VERTICAL || iInternalScreenRotation == ROTATION_LOCKED_VERTICAL180) && !bSkipBufferEffects;
|
|
}
|
|
|
|
void PlayTimeTracker::Start(const std::string &gameId) {
|
|
if (gameId.empty()) {
|
|
return;
|
|
}
|
|
VERBOSE_LOG(Log::System, "GameTimeTracker::Start(%s)", gameId.c_str());
|
|
|
|
auto iter = tracker_.find(std::string(gameId));
|
|
if (iter != tracker_.end()) {
|
|
if (iter->second.startTime == 0.0) {
|
|
iter->second.lastTimePlayed = time_now_unix_utc();
|
|
iter->second.startTime = time_now_d();
|
|
}
|
|
return;
|
|
}
|
|
|
|
PlayTime playTime;
|
|
playTime.lastTimePlayed = time_now_unix_utc();
|
|
playTime.totalTimePlayed = 0.0;
|
|
playTime.startTime = time_now_d();
|
|
tracker_[gameId] = playTime;
|
|
}
|
|
|
|
void PlayTimeTracker::Stop(const std::string &gameId) {
|
|
if (gameId.empty()) {
|
|
return;
|
|
}
|
|
|
|
VERBOSE_LOG(Log::System, "GameTimeTracker::Stop(%s)", gameId.c_str());
|
|
|
|
auto iter = tracker_.find(std::string(gameId));
|
|
if (iter != tracker_.end()) {
|
|
if (iter->second.startTime != 0.0) {
|
|
iter->second.totalTimePlayed += time_now_d() - iter->second.startTime;
|
|
iter->second.startTime = 0.0;
|
|
}
|
|
iter->second.lastTimePlayed = time_now_unix_utc();
|
|
return;
|
|
}
|
|
|
|
// Shouldn't happen, ignore this case.
|
|
WARN_LOG(Log::System, "GameTimeTracker::Stop called without corresponding GameTimeTracker::Start");
|
|
}
|
|
|
|
void PlayTimeTracker::Load(const Section *section) {
|
|
tracker_.clear();
|
|
|
|
auto map = section->ToMap();
|
|
|
|
for (const auto &iter : map) {
|
|
const std::string &value = iter.second;
|
|
// Parse the string.
|
|
PlayTime gameTime{};
|
|
if (2 == sscanf(value.c_str(), "%d,%llu", &gameTime.totalTimePlayed, (long long *)&gameTime.lastTimePlayed)) {
|
|
tracker_[iter.first] = gameTime;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayTimeTracker::Save(Section *section) {
|
|
for (auto &iter : tracker_) {
|
|
std::string formatted = StringFromFormat("%d,%llu", iter.second.totalTimePlayed, iter.second.lastTimePlayed);
|
|
section->Set(iter.first, formatted);
|
|
}
|
|
}
|
|
|
|
bool PlayTimeTracker::GetPlayedTimeString(const std::string &gameId, std::string *str) const {
|
|
auto ga = GetI18NCategory(I18NCat::GAME);
|
|
|
|
auto iter = tracker_.find(gameId);
|
|
if (iter == tracker_.end()) {
|
|
return false;
|
|
}
|
|
|
|
int totalSeconds = iter->second.totalTimePlayed;
|
|
const int seconds = totalSeconds % 60;
|
|
totalSeconds /= 60;
|
|
const int minutes = totalSeconds % 60;
|
|
totalSeconds /= 60;
|
|
const int hours = totalSeconds;
|
|
|
|
*str = ApplySafeSubstitutions(ga->T("Time Played: %1h %2m %3s"), hours, minutes, seconds);
|
|
return true;
|
|
}
|
|
|
|
// This matches exactly the old shift-based curve.
|
|
float Volume10ToMultiplier(int volume) {
|
|
// Allow muting entirely.
|
|
if (volume <= 0) {
|
|
return 0.0f;
|
|
}
|
|
return powf(2.0f, (float)(volume - 10));
|
|
}
|
|
|
|
// NOTE: This is used for new volume parameters.
|
|
// It uses a more intuitive-feeling curve.
|
|
float Volume100ToMultiplier(int volume) {
|
|
// Switch to linear above the 1.0f point.
|
|
if (volume > 100) {
|
|
return volume / 100.0f;
|
|
}
|
|
return powf(volume * 0.01f, 1.75f);
|
|
}
|
|
|
|
// Used for migration from the old settings.
|
|
int MultiplierToVolume100(float multiplier) {
|
|
// Switch to linear above the 1.0f point.
|
|
if (multiplier > 1.0f) {
|
|
return multiplier * 100;
|
|
}
|
|
return (int)(powf(multiplier, 1.0f / 1.75f) * 100.f + 0.5f);
|
|
}
|
|
|
|
float UIScaleFactorToMultiplier(int factor) {
|
|
return powf(2.0f, (float)factor / 8.0f);
|
|
}
|