Files
ppsspp/GPU/Common
Henrik Rydgård 4e8ffae024 Implement basic depth texturing for OpenGL, requires depth clamp for now.
Need to figure out what to do about other Z mappings.

Helps #6411 for OpenGL on desktop primarily, and certain other games affected by #13256
are likely working too like the fog in Harry Potter.
2021-07-09 21:09:44 +02:00
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2020-09-24 10:03:07 +02:00
2020-11-08 11:32:53 +01:00
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2017-11-01 14:51:15 +01:00