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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-29 01:59:13 +02:00
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4e8f97d64dcb300ddb126ebb766ffeebb7535b24
ppsspp/GPU/Directx9
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Unknown W. Brackets 3de2557ecb GPU: Always skin in decode for software transform.
2022-11-06 08:55:07 -08:00
..
DrawEngineDX9.cpp
GPU: Always skin in decode for software transform.
2022-11-06 08:55:07 -08:00
DrawEngineDX9.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
FramebufferManagerDX9.cpp
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
FramebufferManagerDX9.h
D3D9: Remove block transfer code overrides.
2022-10-10 21:48:38 -07:00
GPU_DX9.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
GPU_DX9.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
ShaderManagerDX9.cpp
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
ShaderManagerDX9.h
GPU: Purify vertTypeIsSkinningEnabled().
2022-11-06 08:40:54 -08:00
StateMappingDX9.cpp
More multiview work
2022-10-27 11:05:58 +02:00
StateMappingDX9.h
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp
Rename GPU_SUPPORTS_ to GPU_USE_
2022-10-17 08:47:03 +02:00
TextureCacheDX9.h
GE Debugger: Display if tex is framebuf.
2022-10-10 22:35:42 -07:00
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