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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 11:45:18 +02:00
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4e4ccbd8197e01d69a1bc259d85c5f8fd463e0c0
ppsspp/Common/GPU
T
History
Henrik Rydgård 3e1ccf1311 Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
..
D3D9
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
D3D11
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
OpenGL
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
Vulkan
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Bufferless path for D3D11/Vulkan
2022-08-03 13:33:53 +02:00
Shader.h
Bufferless path for D3D11/Vulkan
2022-08-03 13:33:53 +02:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Bufferless path for D3D11/Vulkan
2022-08-03 13:33:53 +02:00
ShaderWriter.h
Get D3D shaders to build (though not working correctly)
2022-08-03 13:31:15 +02:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Mali driver bug workaround for driver 32+.
2022-07-17 22:53:10 +02:00
thin3d.h
Need a separate cap bit for stencil blits to prevent misuse on D3D9
2022-08-03 13:40:21 +02:00
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