mirror of
https://github.com/hrydgard/ppsspp.git
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196 lines
5.6 KiB
C++
196 lines
5.6 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <algorithm>
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#include <cstdint>
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#include <cstring>
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#include <cstdio>
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#include "base/logging.h"
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#include "dx_fbo.h"
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#include "dx_state.h"
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namespace DX9 {
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struct FBO_DX9 {
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uint32_t id;
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LPDIRECT3DSURFACE9 surf;
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LPDIRECT3DSURFACE9 depthstencil;
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LPDIRECT3DTEXTURE9 tex;
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LPDIRECT3DTEXTURE9 depthstenciltex;
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int width;
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int height;
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DX9::FBOColorDepth colorDepth;
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};
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static LPDIRECT3DSURFACE9 deviceRTsurf;
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static LPDIRECT3DSURFACE9 deviceDSsurf;
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static bool supportsINTZ = false;
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static LPDIRECT3DDEVICE9 g_device;
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#define FB_DIV 1
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#define FOURCC_INTZ ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')))
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void fbo_init(LPDIRECT3D9 d3d, LPDIRECT3DDEVICE9 device) {
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g_device = device;
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g_device->GetRenderTarget(0, &deviceRTsurf);
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g_device->GetDepthStencilSurface(&deviceDSsurf);
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if (d3d) {
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D3DDISPLAYMODE displayMode;
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d3d->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &displayMode);
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// To be safe, make sure both the display format and the FBO format support INTZ.
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HRESULT displayINTZ = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, displayMode.Format, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_INTZ);
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HRESULT fboINTZ = d3d->CheckDeviceFormat(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_A8R8G8B8, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_INTZ);
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supportsINTZ = SUCCEEDED(displayINTZ) && SUCCEEDED(fboINTZ);
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}
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}
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void fbo_shutdown() {
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deviceRTsurf->Release();
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deviceDSsurf->Release();
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}
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FBO_DX9 *fbo_create(const FramebufferDesc &desc) {
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static uint32_t id = 0;
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FBO_DX9 *fbo = new FBO_DX9();
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fbo->width = desc.width;
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fbo->height = desc.height;
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fbo->colorDepth = desc.colorDepth;
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fbo->depthstenciltex = nullptr;
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HRESULT rtResult = g_device->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &fbo->tex, NULL);
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if (FAILED(rtResult)) {
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ELOG("Failed to create render target");
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delete fbo;
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return NULL;
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}
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fbo->tex->GetSurfaceLevel(0, &fbo->surf);
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HRESULT dsResult;
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if (supportsINTZ) {
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dsResult = g_device->CreateTexture(fbo->width, fbo->height, 1, D3DUSAGE_DEPTHSTENCIL, FOURCC_INTZ, D3DPOOL_DEFAULT, &fbo->depthstenciltex, NULL);
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if (SUCCEEDED(dsResult)) {
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dsResult = fbo->depthstenciltex->GetSurfaceLevel(0, &fbo->depthstencil);
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}
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} else {
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dsResult = g_device->CreateDepthStencilSurface(fbo->width, fbo->height, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, FALSE, &fbo->depthstencil, NULL);
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}
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if (FAILED(dsResult)) {
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ELOG("Failed to create depth buffer");
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fbo->surf->Release();
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fbo->tex->Release();
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if (fbo->depthstenciltex) {
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fbo->depthstenciltex->Release();
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}
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delete fbo;
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return NULL;
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}
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fbo->id = id++;
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return fbo;
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}
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void fbo_destroy(FBO_DX9 *fbo) {
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fbo->tex->Release();
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fbo->surf->Release();
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fbo->depthstencil->Release();
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if (fbo->depthstenciltex) {
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fbo->depthstenciltex->Release();
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}
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delete fbo;
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}
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void fbo_bind_backbuffer_as_render_target() {
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g_device->SetRenderTarget(0, deviceRTsurf);
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g_device->SetDepthStencilSurface(deviceDSsurf);
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dxstate.scissorRect.restore();
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dxstate.viewport.restore();
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}
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void fbo_resolve(FBO_DX9 *fbo) {
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}
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void fbo_bind_as_render_target(FBO_DX9 *fbo) {
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g_device->SetRenderTarget(0, fbo->surf);
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g_device->SetDepthStencilSurface(fbo->depthstencil);
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dxstate.scissorRect.restore();
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dxstate.viewport.restore();
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}
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uintptr_t fbo_get_api_texture(FBO_DX9 *fbo, int channelBits, int attachment) {
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if (channelBits & FB_SURFACE_BIT) {
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switch (channelBits & 7) {
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case FB_DEPTH_BIT:
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return (uintptr_t)fbo->depthstencil;
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case FB_STENCIL_BIT:
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return (uintptr_t)fbo->depthstencil;
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case FB_COLOR_BIT:
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default:
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return (uintptr_t)fbo->surf;
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}
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} else {
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switch (channelBits & 7) {
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case FB_DEPTH_BIT:
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return (uintptr_t)fbo->depthstenciltex;
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case FB_STENCIL_BIT:
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return 0; // Can't texture from stencil
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case FB_COLOR_BIT:
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default:
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return (uintptr_t)fbo->tex;
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}
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}
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}
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LPDIRECT3DSURFACE9 fbo_get_color_for_read(FBO_DX9 *fbo) {
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return fbo->surf;
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}
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void fbo_bind_as_texture(FBO_DX9 *fbo, int binding, FBOChannel channelBit, int color) {
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switch (channelBit) {
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case FB_DEPTH_BIT:
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if (fbo->depthstenciltex) {
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g_device->SetTexture(binding, fbo->depthstenciltex);
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}
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break;
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case FB_COLOR_BIT:
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default:
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if (fbo->tex) {
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g_device->SetTexture(binding, fbo->tex);
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}
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break;
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}
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}
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void fbo_get_dimensions(FBO_DX9 *fbo, int *w, int *h) {
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*w = fbo->width;
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*h = fbo->height;
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}
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bool fbo_blit(FBO_DX9 *src, int srcX1, int srcY1, int srcX2, int srcY2, FBO_DX9 *dst, int dstX1, int dstY1, int dstX2, int dstY2, int channelBits, FBBlitFilter filter) {
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if (channelBits != FB_COLOR_BIT)
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return false;
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RECT srcRect{ (LONG)srcX1, (LONG)srcY1, (LONG)srcX2, (LONG)srcY2 };
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RECT dstRect{ (LONG)dstX1, (LONG)dstY1, (LONG)dstX2, (LONG)dstY2 };
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LPDIRECT3DSURFACE9 srcSurf = src ? src->surf : deviceRTsurf;
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LPDIRECT3DSURFACE9 dstSurf = dst ? dst->surf : deviceRTsurf;
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return SUCCEEDED(g_device->StretchRect(srcSurf, &srcRect, dstSurf, &dstRect, filter == FB_BLIT_LINEAR ? D3DTEXF_LINEAR : D3DTEXF_POINT));
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}
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} // namespace
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