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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 08:44:47 +02:00
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4b2c18bb237dfc3daec31c8bfb2984f9edeeb36a
ppsspp/Windows/GPU
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Henrik Rydgård 429a1fce01 Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
..
D3D9Context.cpp
Core: Move config enums to separate file.
2018-06-23 10:59:18 -07:00
D3D9Context.h
Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
2017-02-06 11:40:16 +01:00
D3D11Context.cpp
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
D3D11Context.h
D3D11: Allow the user to select rendering device.
2018-06-06 10:20:12 +02:00
WindowsGLContext.cpp
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
WindowsGLContext.h
Windows: Trigger StopThread() on shutdown.
2018-02-10 16:55:44 -08:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
2018-11-21 18:14:26 +01:00
WindowsVulkanContext.h
Avoid including platform-specific headers in VulkanContext.h
2017-12-18 12:54:25 +01:00
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