Files
ppsspp/Core/ConfigValues.h
T
Jamie BainbridgeandHenrik Rydgård 3d0ef8c6e1 SDL audio: Add config slider for audio samples
As described on Issue #12705 several users have problems with audio
popping, crackling, and distorion with different sample values.

Previous commit ece6edf reduced default samples from 1024 to 256 but
there does not seem to be an ideal value for all platforms.

Make the option configurable in Audio Backend Settings.

Signed-off-by: Jamie Bainbridge <jamie.bainbridge@gmail.com>
2025-04-15 18:18:42 +02:00

248 lines
5.0 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include <cstdint>
#include <cmath>
#include <string>
#ifndef _MSC_VER
#include <strings.h>
#endif
#include "Common/Common.h"
#include "Common/CommonFuncs.h"
constexpr int PSP_MODEL_FAT = 0;
constexpr int PSP_MODEL_SLIM = 1;
constexpr int PSP_DEFAULT_FIRMWARE = 660;
constexpr int VOLUME_OFF = 0;
constexpr int VOLUME_FULL = 10;
constexpr int VOLUMEHI_FULL = 100; // for newer volume params. will convert them all later
constexpr int AUDIOSAMPLES_MIN = 0;
constexpr int AUDIOSAMPLES_MAX = 2048;
// This matches exactly the old shift-based curve.
float Volume10ToMultiplier(int volume);
// NOTE: This is used for new volume parameters.
// It uses a more intuitive-feeling curve.
float Volume100ToMultiplier(int volume);
// Used for migration from the old settings.
int MultiplierToVolume100(float multiplier);
float UIScaleFactorToMultiplier(int factor);
struct ConfigTouchPos {
float x;
float y;
float scale;
// Note: Show is not used for all settings.
bool show;
};
struct ConfigCustomButton {
uint64_t key;
int image;
int shape;
bool toggle;
bool repeat;
};
enum class CPUCore {
INTERPRETER = 0,
JIT = 1,
IR_INTERPRETER = 2,
JIT_IR = 3,
};
enum {
ROTATION_AUTO = 0,
ROTATION_LOCKED_HORIZONTAL = 1,
ROTATION_LOCKED_VERTICAL = 2,
ROTATION_LOCKED_HORIZONTAL180 = 3,
ROTATION_LOCKED_VERTICAL180 = 4,
ROTATION_AUTO_HORIZONTAL = 5,
};
enum TextureFiltering {
TEX_FILTER_AUTO = 1,
TEX_FILTER_FORCE_NEAREST = 2,
TEX_FILTER_FORCE_LINEAR = 3,
TEX_FILTER_AUTO_MAX_QUALITY = 4,
};
enum BufferFilter {
SCALE_LINEAR = 1,
SCALE_NEAREST = 2,
};
enum class ScreenshotMode {
FinalOutput = 0,
GameImage = 1,
};
// Software is not among these because it will have one of these perform the blit to display.
enum class GPUBackend {
OPENGL = 0,
DIRECT3D9 = 1,
DIRECT3D11 = 2,
VULKAN = 3,
};
enum class DepthRasterMode {
DEFAULT = 0,
LOW_QUALITY = 1,
OFF = 2,
FORCE_ON = 3,
};
enum class RestoreSettingsBits : int {
SETTINGS = 1,
CONTROLS = 2,
RECENT = 4,
};
ENUM_CLASS_BITOPS(RestoreSettingsBits);
// Modules that are candidates for disabling HLE of.
enum class DisableHLEFlags : int {
sceFont = (1 << 0),
sceAtrac = (1 << 1),
scePsmf = (1 << 2),
scePsmfPlayer = (1 << 3),
sceMpeg = (1 << 4),
sceMp3 = (1 << 5),
sceParseHttp = (1 << 6),
sceCcc = (1 << 7), // character conversion library.
Count = 8,
// TODO: Some of the networking libraries may be interesting candidates, like HTTP.
};
ENUM_CLASS_BITOPS(DisableHLEFlags);
std::string GPUBackendToString(GPUBackend backend);
GPUBackend GPUBackendFromString(std::string_view backend);
enum AudioBackendType {
AUDIO_BACKEND_AUTO,
AUDIO_BACKEND_DSOUND,
AUDIO_BACKEND_WASAPI,
};
// For iIOTimingMethod.
enum IOTimingMethods {
IOTIMING_FAST = 0,
IOTIMING_HOST = 1,
IOTIMING_REALISTIC = 2,
IOTIMING_UMDSLOWREALISTIC = 3,
};
enum class AutoLoadSaveState {
OFF = 0,
OLDEST = 1,
NEWEST = 2,
};
enum class FastForwardMode {
CONTINUOUS = 0,
SKIP_FLIP = 2,
};
enum class BackgroundAnimation {
OFF = 0,
FLOATING_SYMBOLS = 1,
RECENT_GAMES = 2,
WAVE = 3,
MOVING_BACKGROUND = 4,
BOUNCING_ICON = 5,
};
// iOS only
enum class AppSwitchMode {
SINGLE_SWIPE_NO_INDICATOR = 0,
DOUBLE_SWIPE_INDICATOR = 1,
};
// for Config.iShowStatusFlags
enum class ShowStatusFlags {
FPS_COUNTER = 1 << 1,
SPEED_COUNTER = 1 << 2,
BATTERY_PERCENT = 1 << 3,
};
enum class DumpFileType {
EBOOT = (1 << 0),
PRX = (1 << 1),
Atrac3 = (1 << 2),
};
ENUM_CLASS_BITOPS(DumpFileType);
// for iTiltInputType
enum TiltTypes {
TILT_NULL = 0,
TILT_ANALOG,
TILT_DPAD,
TILT_ACTION_BUTTON,
TILT_TRIGGER_BUTTONS,
};
enum class ScreenEdgePosition {
BOTTOM_LEFT = 0,
BOTTOM_CENTER = 1,
BOTTOM_RIGHT = 2,
TOP_LEFT = 3,
TOP_CENTER = 4,
TOP_RIGHT = 5,
CENTER_LEFT = 6,
CENTER_RIGHT = 7,
CENTER = 8, // Used for REALLY important messages! Not RetroAchievements notifications.
VALUE_COUNT,
};
enum class DebugOverlay : int {
OFF,
DEBUG_STATS,
FRAME_GRAPH,
FRAME_TIMING,
#ifdef USE_PROFILER
FRAME_PROFILE,
#endif
CONTROL,
Audio,
GPU_PROFILE,
GPU_ALLOCATOR,
FRAMEBUFFER_LIST,
};
// Android-only for now
enum class DisplayFramerateMode : int {
DEFAULT,
REQUEST_60HZ,
FORCE_60HZ_METHOD1,
FORCE_60HZ_METHOD2,
};
enum class SkipGPUReadbackMode : int {
NO_SKIP,
SKIP,
COPY_TO_TEXTURE,
};
enum class RemoteISOShareType : int {
RECENT,
LOCAL_FOLDER,
};