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Integrates the GLProfiler into GLQueueRunner to provide GPU timestamp profiling for OpenGL render passes, similar to the Vulkan backend. Profiled operations: - RenderPass (with tag name for identification) - Copy operations - Blit operations - Readback operations - ReadbackImage operations The profiler is initialized in CreateDeviceObjects() and shutdown in DestroyDeviceObjects(). Timing results are logged each frame when the GPU profile debug overlay is enabled. Signed-off-by: Chris Healy <cphealy@gmail.com>