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ppsspp
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48cee86d27aab0134dfd27378845ee362c3211cc
ppsspp
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Windows
T
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Henrik Rydgard
e0b19decca
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
...
Replaces
#4018
, sorry DanyalZia :)
2013-10-12 02:05:55 +02:00
..
Debugger
Fix right click->edit breakpoint
2013-10-04 23:21:44 +02:00
GEDebugger
Add a button to break on a particular texture.
2013-10-08 00:28:57 -07:00
W32Util
Warning fixes.
2013-10-08 00:03:58 -07:00
aboutbox.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
bitmap1.bmp
…
Breakpoints.h
…
ControlMapping.cpp
…
ControlMapping.h
Fix analog axis names. Make L2/R2 on x360 controllers analog.
2013-08-17 11:18:45 +02:00
debugger.txt
…
DinputDevice.cpp
Rename KEYCODE to NKCODE (native key code) to stop name collision. Implement Blackberry keymapping.
2013-08-05 03:31:40 +10:00
DinputDevice.h
…
DlgDynaView.cpp
…
DlgDynaView.h
…
DSoundStream.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
DSoundStream.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
EmuThread.cpp
Bail more gracefully if no real OpenGL driver is installed on XP
2013-09-11 21:35:44 +02:00
EmuThread.h
…
git-version-gen.cmd
…
Globals.cpp
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
icon1.ico
…
InputBox.cpp
Add a quick way to go to a particular address.
2013-10-06 22:17:51 -07:00
InputBox.h
Win32: Update OSK bypass with Unicode/wchar/wstring support.
2013-08-27 07:36:46 -04:00
InputDevice.cpp
…
InputDevice.h
…
KeyboardDevice.cpp
Win32: Switch to a UNICODE build. This took quite a bit of fixing.
2013-08-26 19:00:16 +02:00
KeyboardDevice.h
…
Log.bat
…
main.cpp
Windows buildfix.
2013-10-10 08:00:15 -07:00
main.h
-Step through display list with F10/F11
2013-09-28 14:34:08 +02:00
MIPSCompALU.h
…
MIPSCompBranch.h
…
OpenGLBase.cpp
Update native (making GLES3 features possible on desktop). Minor optimization.
2013-10-08 21:50:43 +02:00
OpenGLBase.h
…
ppsspp.ico
…
ppsspp.rc
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
2013-10-12 02:05:55 +02:00
PPSSPP.sln
…
PPSSPP.vcxproj
Dump memory dialog
2013-10-01 21:11:41 +02:00
PPSSPP.vcxproj.filters
Dump memory dialog
2013-10-01 21:11:41 +02:00
pspmode.png
…
README.TXT
…
resource.h
Merge branch 'patch-18' of
https://github.com/DanyalZia/ppsspp
2013-10-11 17:35:30 +02:00
rt_manif.bin
…
stdafx.cpp
…
stdafx.h
Use CommonWindows.h from Windows/ too.
2013-07-28 21:04:20 -07:00
stop1.ico
…
version.rc
Change encoding of ppsspp.rc
2013-09-05 21:48:32 -03:00
WindowsFileSystem.h
…
WindowsHost.cpp
Don't save the console position when it is minimized.
2013-10-08 22:04:07 +08:00
WindowsHost.h
Add an initial GE debugger interface on Windows.
2013-09-22 10:27:09 -07:00
WndMainWindow.cpp
Add generic "PostShader" functionality, replacing FXAA (it's one of them).
2013-10-12 02:05:55 +02:00
WndMainWindow.h
Add Auto-texture scaling
2013-10-11 18:30:06 +05:00
XinputDevice.cpp
Change a few more log types.
2013-09-07 13:31:14 -07:00
XinputDevice.h
…
XPTheme.h
…
README.TXT
Just open the MSVC project file and build.
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