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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 16:54:50 +02:00
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48bd2ccc083af4e4970904cd0300ba881cbea892
ppsspp/GPU
T
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Henrik Rydgard 9ec858a64d Bugfix an 8-bit indexed texture format
2012-11-18 18:47:29 +01:00
..
GLES
Bugfix an 8-bit indexed texture format
2012-11-18 18:47:29 +01:00
Null
Get rid of opengl include from sceDisplay.cpp
2012-11-18 13:14:22 +01:00
Software
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
CMakeLists.txt
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
ge_constants.h
Fix skinning bugs, optimize, re-enable a lighting optimization
2012-11-11 19:00:44 +01:00
GPU.vcxproj
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
GPU.vcxproj.filters
Add more proper "Null" GPU
2012-11-06 17:05:27 +01:00
GPUInterface.h
Get rid of opengl include from sceDisplay.cpp
2012-11-18 13:14:22 +01:00
GPUState.cpp
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
GPUState.h
Add internal 2D drawing library that goes through the Ge emulation for portability.
2012-11-18 13:04:49 +01:00
Math3D.cpp
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
Math3D.h
Switch to "GPL 2.0 or later" for various reasons. I wrote most of the code I imported from Dolphin (which is GPL2-but-not-later), so it should be OK.
2012-11-04 23:24:00 +01:00
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