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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-01 10:15:21 +02:00
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474b8a26c1c19de451d66bd308505fcdbc37bd97
ppsspp/Common/GPU
T
History
Henrik Rydgård 981f5dd634 Make the untextured uniform buffer the same size.
2022-02-18 14:24:48 +01:00
..
D3D9
D3D11: Correct clearing samplers.
2021-10-12 20:34:43 -07:00
D3D11
GPU: Split clip and cull caps.
2021-10-12 20:34:43 -07:00
OpenGL
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
Vulkan
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
DataFormat.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
Shader.cpp
Initialize/Deinitialize the shader translation system once globally.
2021-01-04 23:51:34 +01:00
Shader.h
Add UI Tint/Saturation settings
2022-02-18 14:23:57 +01:00
ShaderTranslation.cpp
Postshader: Add uniform for delta since last frame.
2021-06-12 11:27:26 -07:00
ShaderTranslation.h
Postprocessing shader, GL: Fix shader version bug. Fixes #13779
2020-12-19 23:45:31 +01:00
ShaderWriter.cpp
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
ShaderWriter.h
Global: Reduce includes of common headers.
2022-01-30 16:35:33 -08:00
thin3d_create.h
Windows: Use CommonWindows more consistently.
2021-02-14 10:30:10 -08:00
thin3d.cpp
Make the untextured uniform buffer the same size.
2022-02-18 14:24:48 +01:00
thin3d.h
Make the untextured uniform buffer the same size.
2022-02-18 14:24:48 +01:00
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