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ppsspp/GPU/Common
Henrik RydgårdandClaude Opus 5.5 4c2086aac5 GPU: Keep spline/bezier tessellation from reaching zero
Reduce only the larger factor when over the vertex limit, and stop at 1.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 13:16:40 -06:00
..
wip
2022-08-26 15:51:25 +02:00
2026-07-13 11:50:47 +02:00
2026-07-02 20:34:09 +02:00