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The GE's pow multiplies the exponent and the float's bits exactly and floors, instead of a rounded float multiply, which mattered for e = 1.1 (gpu/probe exp102). The hardware backends keep the float version. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.