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This seems to be a bit more accurate. Color blending seems correct now, but the factors and especially pow results are off. Also, normalize normal to 0, 0, 1, which seems to match results better.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.