Files
ppsspp/unittest/TestZipSlip.cpp
T
Henrik Rydgård f3d7d8bc0c Fix Zip Slip in zip extraction and add unit test
A crafted zip with a parent-directory ("..") entry name could escape the
destination directory during extraction, writing arbitrary files on the
host (e.g. into startup/autostart folders). ExtractZipContents built the
output path by concatenating the raw zip entry name onto the destination
with no traversal check.

Changes:
- Add HasParentDirComponent() utility in Core/Util/PathUtil and use it in
  GameManager::ExtractZipContents to reject entries with a ".." component.
  Guard both the directory-creation and file-writing passes.
- Expose ExtractZipContents as public for testing.
- Add unittest/TestZipSlip which crafts a zip with a "../evil.txt" entry
  and verifies it is not written outside the destination directory.
2026-07-31 20:35:12 +02:00

90 lines
2.7 KiB
C++

#include "ext/libzip/zip.h"
#include "Common/File/FileUtil.h"
#include "Common/File/Path.h"
#include "Core/Loaders.h"
#include "Core/Util/GameManager.h"
#include "Core/Util/PathUtil.h"
#include "UnitTest.h"
static bool TestHasParentDirComponent() {
EXPECT_TRUE(HasParentDirComponent("../../evil.txt"));
EXPECT_TRUE(HasParentDirComponent("game/../../evil.txt"));
EXPECT_TRUE(HasParentDirComponent(".."));
EXPECT_TRUE(HasParentDirComponent("sub/.."));
EXPECT_TRUE(HasParentDirComponent("..\\evil.txt"));
EXPECT_TRUE(HasParentDirComponent("a/b/../.."));
EXPECT_FALSE(HasParentDirComponent("normal.txt"));
EXPECT_FALSE(HasParentDirComponent("game/evil.txt"));
EXPECT_FALSE(HasParentDirComponent("a.b/c.d"));
EXPECT_FALSE(HasParentDirComponent(""));
EXPECT_FALSE(HasParentDirComponent("/absolute/path.txt"));
return true;
}
// Creates a zip archive at the given path with one entry of the given name.
static bool CreateZipWithEntry(const Path &zipPath, const std::string &entryName, const std::string &contents) {
int errorp = 0;
zip_t *z = zip_open(zipPath.c_str(), ZIP_CREATE | ZIP_TRUNCATE, &errorp);
if (!z)
return false;
zip_source_t *source = zip_source_buffer(z, contents.data(), contents.size(), 0);
if (!source) {
zip_close(z);
return false;
}
if (zip_file_add(z, entryName.c_str(), source, ZIP_FL_ENC_UTF_8) < 0) {
zip_source_free(source);
zip_close(z);
return false;
}
return zip_close(z) == 0;
}
// Crafts a zip with a parent-directory entry and verifies ExtractZipContents
// refuses to write outside the destination directory (Zip Slip).
static bool TestZipSlipExtraction() {
Path tempRoot = Path("unittest_zip_slip_test");
File::DeleteDirRecursively(tempRoot);
EXPECT_TRUE(File::CreateDir(tempRoot));
Path destDir = tempRoot / "dest";
EXPECT_TRUE(File::CreateDir(destDir));
Path zipPath = tempRoot / "bad.zip";
EXPECT_TRUE(CreateZipWithEntry(zipPath, "../evil.txt", "should not escape"));
int errorp = 0;
zip_t *z = zip_open(zipPath.c_str(), 0, &errorp);
EXPECT_TRUE(z != nullptr);
ZipFileInfo info;
info.numFiles = 1;
info.stripChars = 0;
info.ignoreMetaFiles = false;
GameManager manager;
EXPECT_TRUE(manager.ExtractZipContents(z, destDir, info, true));
zip_close(z);
// The malicious file must not have been written outside destDir.
// A naive "dest / ../evil.txt" would land here.
EXPECT_FALSE(File::Exists(tempRoot / "evil.txt"));
// And the actual file should not exist inside destDir either.
EXPECT_FALSE(File::Exists(destDir / "evil.txt"));
// Clean up.
File::Delete(zipPath);
File::DeleteDirRecursively(tempRoot);
return true;
}
bool TestZipSlip() {
if (!TestHasParentDirComponent())
return false;
if (!TestZipSlipExtraction())
return false;
return true;
}