Files
ppsspp/libretro/LibretroGLContext.h
T

43 lines
1.2 KiB
C++

#pragma once
#include "Common/GPU/OpenGL/GLCommon.h"
#include "libretro/LibretroGraphicsContext.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
class LibretroGLContext : public LibretroHWRenderContext {
public:
LibretroGLContext()
#ifdef USING_GLES2
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGLES2)
#else
: LibretroHWRenderContext(RETRO_HW_CONTEXT_OPENGL)
#endif
{
hw_render_.bottom_left_origin = true;
}
bool NeedsSeparateEmuThread() const override { return true; }
bool InitAPI(void *wnd, std::string *deviceName, std::string *error_message) override;
void CreateDrawContext() override;
void DestroyDrawContext() override;
void SetRenderTarget() override {
extern GLuint g_defaultFBO;
g_defaultFBO = hw_render_.get_current_framebuffer();
}
void ThreadStart() override { renderManager_->ThreadStart(draw_); }
bool ThreadFrame() override { return renderManager_->ThreadFrame(); }
void ThreadEnd() override { renderManager_->ThreadEnd(); }
GPUCore GetGPUCore() override { return GPUCORE_GLES; }
const char *Ident() override { return "OpenGL"; }
// Call from emu thread
void NotifyEmuThreadExit() override;
private:
GLRenderManager *renderManager_ = nullptr;
bool glewInitDone = false;
};