Files
ppsspp/Core/HW/MpegDemux.h
T
Henrik Rydgård 1830945ca7 MpegDemux: fix heap-underflow rewind and add hard bounds to read8/skip
demux()'s "not enough data, rewind and try again next time" logic
unconditionally subtracted 4 (or 6) from m_index, assuming that many
bytes were consumed scanning for a start code. But the inner scan can
also exit via reaching the end of the buffer without finding a start
code at all, having consumed fewer bytes than that - when the buffer
holds under 4 bytes total, m_index goes negative, and the subsequent
memmove(m_buf, m_buf + m_index, size) then reads before the start of
m_buf. Clamp the rewind to 0.

read8()/skip() also had no bounds check against m_len (the actual
buffer allocation) at all - readPesHeader()'s header-length fields are
only cross-checked against the outer PES packet length, not against
how much data is actually available, so a crafted stream claiming a
long header could walk m_index past the buffer. Bound both against
m_len directly, at the lowest-level primitives so every caller is
covered.
2026-08-12 09:43:23 +02:00

90 lines
1.9 KiB
C++

// This is a simple version MpegDemux that can get media's audio stream.
// Thanks to JPCSP project.
#pragma once
#include "Common/CommonTypes.h"
#include "Core/HW/BufferQueue.h"
class PointerWrap;
class MpegDemux
{
public:
MpegDemux(int size, int offset);
~MpegDemux();
bool addStreamData(const u8 *buf, int addSize);
bool demux(int audioChannel);
void setAudioChannel(int audioChannel);
// return its framesize
int getNextAudioFrame(u8 **buf, int *headerCode1, int *headerCode2, s64 *pts = NULL);
bool hasNextAudioFrame(int *gotsizeOut, int *frameSizeOut, int *headerCode1, int *headerCode2);
int getRemainSize() const {
return m_len - m_readSize;
}
void DoState(PointerWrap &p);
private:
struct PesHeader {
s64 pts;
s64 dts;
int channel;
PesHeader(int chan) {
pts = 0;
dts = 0;
channel = chan;
}
};
int read8() {
// PES header field lengths (e.g. readPesHeader()'s headerLength byte) are
// only cross-checked against the outer packet length, not against how much
// data is actually available - a crafted stream can claim more than that,
// so guard the actual buffer access here rather than in every caller.
if (m_index >= m_len) {
return 0;
}
return m_buf[m_index++];
}
int read16() {
return (read8() << 8) | read8();
}
int read24() {
return (read8() << 16) | (read8() << 8) | read8();
}
s64 readPts() {
return readPts(read8());
}
s64 readPts(int c) {
return (((s64) (c & 0x0E)) << 29) | ((read16() >> 1) << 15) | (read16() >> 1);
}
bool isEOF() const {
return m_index >= m_readSize;
}
void skip(int n) {
if (n > 0) {
m_index += n;
if (m_index > m_len) {
m_index = m_len;
}
}
}
int readPesHeader(PesHeader &pesHeader, int length, int startCode);
int demuxStream(bool bdemux, int startCode, int length, int channel);
bool skipPackHeader();
int m_index;
int m_len;
u8 *m_buf;
BufferQueue m_audioStream;
u8 m_audioFrame[0x2000];
int m_audioChannel;
int m_readSize;
};