Files
ppsspp/GPU
Henrik RydgårdandClaude Opus 5.5 4202368b1e Vulkan: Look up multisampled framebuffers through a CLUT by their first sample
With MSAA, a framebuffer textured as CLUT indices was read resolved, so the
indices along edges were averages of the samples and looked up wrong colors.
Dragon Ball Z: Tenkaichi Tag Team draws its outlines from a CLUT32 lookup of
its framebuffer, and they came out noisy and miscolored. Copy each pixel's
first sample with texelFetch into a temporary buffer and look up that.

This needs the multisampled color images to be sampled, and transitioned
back to attachment layout before rendering to them again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 15:49:15 +02:00
..
2026-10-09 09:09:36 +02:00
2026-06-02 14:53:37 +02:00