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97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
#pragma once
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#include <functional>
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#include <string_view>
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#include "Common/File/Path.h"
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#include "Common/UI/ViewGroup.h"
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#include "Common/File/PathBrowser.h"
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#include "UI/MiscViews.h"
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enum GameBrowserFlags {
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FLAG_HOMEBREWSTOREBUTTON = 1
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};
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enum class BrowseFlags {
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NONE = 0,
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NAVIGATE = 1,
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BROWSE = 2,
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ARCHIVES = 4,
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PIN = 8,
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HOMEBREW_STORE = 16,
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UPLOAD_BUTTON = 32,
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STANDARD = 1 | 2 | 4 | 8 | 32,
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};
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ENUM_CLASS_BITOPS(BrowseFlags);
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class GameBrowser : public UI::LinearLayout {
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public:
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GameBrowser(int token, const Path &path, BrowseFlags browseFlags, bool portrait, bool *gridStyle, ScreenManager *screenManager, std::string_view lastText, std::string_view lastLink, UI::LayoutParams *layoutParams = nullptr);
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UI::Event OnChoice;
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UI::Event OnHoldChoice;
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UI::Event OnHighlight;
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void FocusGame(const Path &gamePath);
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void SetPath(const Path &path);
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void SetSearchBar(SearchBar *searchBar);
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bool Key(const KeyInput &key) override;
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void SetSearchFilter(const std::string &filter, bool setKeyboardFocus);
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void Draw(UIContext &dc) override;
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void Update() override;
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void RequestRefresh() {
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refreshPending_ = true;
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}
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void SetHomePath(const Path &path) {
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homePath_ = path;
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}
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protected:
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virtual bool DisplayTopBar();
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virtual bool HasSpecialFiles(std::vector<Path> &filenames);
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virtual Path HomePath();
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void Refresh();
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Path homePath_;
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private:
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bool IsCurrentPathPinned();
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std::vector<Path> GetPinnedPaths() const;
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void GameButtonClick(UI::EventParams &e);
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void GameButtonHoldClick(UI::EventParams &e);
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void GameButtonHighlight(UI::EventParams &e);
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void NavigateClick(UI::EventParams &e);
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void LayoutChange(UI::EventParams &e);
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void LastClick(UI::EventParams &e);
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void BrowseClick(UI::EventParams &e);
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void StorageClick(UI::EventParams &e);
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void OnHomeClick(UI::EventParams &e);
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void PinToggleClick(UI::EventParams &e);
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void GridSettingsClick(UI::EventParams &e);
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void OnRecentClear(UI::EventParams &e);
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void OnHomebrewStore(UI::EventParams &e);
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UI::ViewGroup *gameList_ = nullptr;
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PathBrowser path_;
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bool *gridStyle_ = nullptr;
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BrowseFlags browseFlags_;
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std::string lastText_;
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std::string lastLink_;
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ViewSearch search_{};
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Path focusGamePath_;
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bool listingPending_ = false;
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bool refreshPending_ = false;
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float lastScale_ = 1.0f;
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bool lastLayoutWasGrid_ = true;
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ScreenManager *screenManager_;
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int token_ = -1;
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bool portrait_ = false;
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Path aliasMatch_;
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std::string aliasDisplay_;
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};
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