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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-25 19:29:09 +01:00
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419b960403bf70ea7065600b5fa7f40b7b1581a1
ppsspp/GPU/GLES
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Unknown W. Brackets a1fbcc3d93 Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
2016-05-27 22:05:30 -07:00
..
DepalettizeShader.cpp
…
DepalettizeShader.h
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DrawEngineGLES.cpp
Fix depal/indexed rendering in core profile.
2016-05-21 15:30:54 -07:00
DrawEngineGLES.h
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FBO.cpp
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FBO.h
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FragmentShaderGenerator.cpp
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FragmentShaderGenerator.h
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FragmentTestCache.cpp
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FragmentTestCache.h
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Framebuffer.cpp
Avoid directly calling osm from Core/GPU code.
2016-05-27 22:05:30 -07:00
Framebuffer.h
Add some missing override definitions.
2016-05-21 09:29:03 -07:00
GLStateCache.cpp
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GLStateCache.h
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GPU_GLES.cpp
Save FBOs on decimate when they have a safe size.
2016-05-19 21:23:22 -07:00
GPU_GLES.h
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ShaderManager.cpp
Avoid directly calling osm from Core/GPU code.
2016-05-27 22:05:30 -07:00
ShaderManager.h
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StateMapping.cpp
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StateMapping.h
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StencilBuffer.cpp
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TextureCache.cpp
Avoid directly calling osm from Core/GPU code.
2016-05-27 22:05:30 -07:00
TextureCache.h
Move texture hashing to end of texture apply.
2016-05-01 13:24:53 -07:00
TextureScaler.cpp
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TextureScaler.h
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VertexShaderGenerator.cpp
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VertexShaderGenerator.h
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