Files
ppsspp/GPU/Directx9/PixelShaderGeneratorDX9.h
T
Ced2911 d4adc3abb8 [dx9] don't do alpha test in pixel shader, use state mapping
hrydgard: Cleaned up a bit, disabled by default

Conflicts:
	GPU/Directx9/TextureCacheDX9.cpp
2014-08-24 09:52:34 +02:00

60 lines
1.5 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Globals.h"
// TODO: Bench both ways. Result may be different on old vs new hardware though..
// #define DX9_USE_HW_ALPHA_TEST 1
namespace DX9 {
struct FragmentShaderIDDX9
{
FragmentShaderIDDX9() {d[0] = 0xFFFFFFFF;}
void clear() {d[0] = 0xFFFFFFFF;}
u32 d[1];
bool operator < (const FragmentShaderIDDX9 &other) const
{
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
{
if (d[i] < other.d[i])
return true;
if (d[i] > other.d[i])
return false;
}
return false;
}
bool operator == (const FragmentShaderIDDX9 &other) const
{
for (size_t i = 0; i < sizeof(d) / sizeof(u32); i++)
{
if (d[i] != other.d[i])
return false;
}
return true;
}
};
void ComputeFragmentShaderIDDX9(FragmentShaderIDDX9 *id);
void GenerateFragmentShaderDX9(char *buffer);
};