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A run is faster than its draws one by one even when it's too short for the helpers to join (16 vertices beat 32, 64 and 128 in God of War), and a single large draw benefits from the helpers too (Wipeout). Chunks are now 32 vertices. God of War takes 3.7 s for five emulated seconds (from 3.9 s), Wipeout 3.5 s (from 3.54 s). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.