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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-04 11:45:18 +02:00
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40cdabeb7d33dd92dd050d0f5157a19ee8f75ffb
ppsspp/GPU/Software
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Tony Wasserka 40cdabeb7d softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/
2013-08-16 23:48:53 +02:00
..
README.txt
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
SoftGpu.cpp
softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/
2013-08-16 23:48:53 +02:00
SoftGpu.h
softgpu: Dummy implementation for CopyDisplayToOutput.
2013-08-16 23:48:52 +02:00
TransformUnit.cpp
softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/
2013-08-16 23:48:53 +02:00
TransformUnit.h
softgpu: Add vertex position transformation code. Seems to be doing something, even though it's not the right thing :/
2013-08-16 23:48:53 +02:00
trirast.txt
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00

README.txt

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.
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