Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-26 16:54:50 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
408ea88cd6abff8773dceddc57aaa844f903df5c
ppsspp/GPU/Common
T
History
Unknown W. Brackets e0b4aa68d0 Typos.
2014-06-21 12:04:27 -07:00
..
GPUDebugInterface.h
Add debug interface for non-L0 texture preview.
2014-06-15 09:30:37 -07:00
IndexGenerator.cpp
Typos.
2014-06-21 12:04:27 -07:00
IndexGenerator.h
Compile Ced's DX9 GPU on Windows. Not hooked up yet.
2013-09-15 12:52:44 +02:00
PostShader.cpp
Fix post processing shader list on Android. Fixes #5330.
2014-02-04 13:20:36 +01:00
PostShader.h
Add proper support for upscaling shaders, add Spline36 upscaling
2013-10-22 12:18:49 +02:00
SoftwareLighting.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
SplineCommon.h
Just add a packed version of Vec3f.
2014-03-17 06:59:40 -07:00
TextureDecoder.cpp
Remove redundant armv7 defines.
2014-06-11 15:15:39 +10:00
TextureDecoder.h
Use SSE some in framebuffers to memory.
2014-05-04 01:03:48 -07:00
TextureDecoderNEON.cpp
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TextureDecoderNEON.h
Add a NEON-optimized version of XXH32.
2014-03-25 00:34:55 -07:00
TransformCommon.cpp
Add missing lcutoff and lconv
2014-05-14 23:00:28 +08:00
TransformCommon.h
Remove cached light variables to reduce work when parsing DLs.
2014-04-21 12:51:19 +02:00
VertexDecoderCommon.cpp
Fix a warning, rename some parameters, etc.
2014-03-08 10:40:43 +01:00
VertexDecoderCommon.h
Improve SSE usage in software transform.
2014-03-17 23:05:48 -07:00
Powered by Gitea Version: 1.27.0 Page: 494ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API