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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 08:14:45 +02:00
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3f2f0873df8ff7884e1be73c99fa2f7b47aaa445
ppsspp/Windows/GPU
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Henrik Rydgård b0ccfbfe5d Fix exit crash on Windows ARM64 with D3D11 (and probably also x64 Windows, but couldn't repro that)
2025-06-09 17:26:29 +02:00
..
D3D9Context.cpp
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D9Context.h
use ComPtr for D3D9
2024-08-25 12:08:31 +02:00
D3D11Context.cpp
Fix exit crash on Windows ARM64 with D3D11 (and probably also x64 Windows, but couldn't repro that)
2025-06-09 17:26:29 +02:00
D3D11Context.h
use ComPtr for D3D11
2025-02-17 22:58:44 +01:00
WindowsGLContext.cpp
More include cleanup
2024-12-18 13:57:26 +01:00
WindowsGLContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
WindowsGraphicsContext.h
Remove "SwapBuffers" from the GraphicsContext interface.
2023-08-11 01:57:02 +02:00
WindowsVulkanContext.cpp
Add developer setting to prevent loading overlays (and other 'implicit' Vulkan layers)
2025-04-10 18:56:05 +02:00
WindowsVulkanContext.h
Get rid of a lot of ifdefs around presentation mode. Instead, set things dynamically.
2023-08-14 11:02:29 +02:00
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