mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-16 16:00:30 +02:00
The core and the headless tools no longer use mutexes, condition variables, spinlocks, std::atomic, std::thread or volatile flags. Threads hand off through libretro-common's retro_atomic and rthreads plus a few small pieces on top of them in Common/Thread: Thread, MpscQueue, EventCounter, ParkingLot waits and ReaderGate. Every wait blocks until it's woken; nothing polls on a timer. State that only one thread touches just loses its lock. The PSP filesystem, sceIo and the savedata dialog now belong to the emulation thread: async reads and writes run when they're queued and complete later in emulated time, and the IO and savedata threads are gone. The friend finder only talks to the adhoc server and hands what it gets to the emulation thread. GPU init always runs on the thread that starts the game. The Vulkan render and compile queues, pipeline and render pass caches, delete list and SPIR-V cache, the GL render queue, the software renderer's jit caches, the file loader caches, the web debugger, UPnP, input, savestates, logging and the GE debugger all hand off through queues and atomics. The IR jit's spinning profiler thread goes. A CPU thread with nothing to run now sleeps until work is queued instead of spinning. Headless with --debugger waits for a client while stopped, and ends the run once every client that connected has left. Web server shutdown keeps servicing the CPU queue until the server has finished.
397 lines
15 KiB
C++
397 lines
15 KiB
C++
// Copyright (c) 2018- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "Common/StringUtils.h"
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#include "Core/Debugger/Breakpoints.h"
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#include "Core/Debugger/DisassemblyManager.h"
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#include "Core/Debugger/WebSocket/SteppingSubscriber.h"
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#include "Core/Debugger/WebSocket/WebSocketUtils.h"
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#include "Core/Core.h"
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#include "Core/CoreTiming.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/MIPS/MIPSDebugInterface.h"
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#include "Core/MIPS/MIPSStackWalk.h"
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using namespace MIPSAnalyst;
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struct WebSocketSteppingState : public DebuggerSubscriber {
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void Into(DebuggerRequest &req);
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void Over(DebuggerRequest &req);
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void Out(DebuggerRequest &req);
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void RunUntil(DebuggerRequest &req);
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void RunUntilTime(DebuggerRequest &req);
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void HLE(DebuggerRequest &req);
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protected:
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uint32_t GetNextAddress(DebugInterface *cpuDebug);
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void PrepareResume();
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void AddThreadCondition(uint32_t threadID);
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};
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DebuggerSubscriber *WebSocketSteppingInit(DebuggerEventHandlerMap &map) {
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WebSocketSteppingState *p = new WebSocketSteppingState();
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map["cpu.stepInto"] = [p](DebuggerRequest &req) { p->Into(req); };
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map["cpu.stepOver"] = [p](DebuggerRequest &req) { p->Over(req); };
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map["cpu.stepOut"] = [p](DebuggerRequest &req) { p->Out(req); };
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map["cpu.runUntil"] = [p](DebuggerRequest &req) { p->RunUntil(req); };
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map["cpu.runUntilTime"] = [p](DebuggerRequest &req) { p->RunUntilTime(req); };
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map["cpu.nextHLE"] = [p](DebuggerRequest &req) { p->HLE(req); };
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return p;
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}
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static DebugInterface *CPUFromRequest(DebuggerRequest &req, uint32_t *threadID = nullptr) {
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if (!req.HasParam("thread")) {
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if (threadID)
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*threadID = -1;
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return currentDebugMIPS;
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}
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uint32_t uid;
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if (!req.ParamU32("thread", &uid))
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return nullptr;
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DebugInterface *cpuDebug = KernelDebugThread((SceUID)uid);
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if (!cpuDebug)
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req.Fail("Thread could not be found");
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if (threadID)
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*threadID = uid;
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return cpuDebug;
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}
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// Single step into the next instruction (cpu.stepInto)
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//
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// Parameters:
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// - thread: optional number indicating the thread id to plan stepping on.
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//
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// No immediate response on success (only a "deferred" event, if the client asked for those via
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// client.config.set). A cpu.stepping event will be sent once complete.
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// May fail (same-thread case only) if too many steps are already queued, which means a client is
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// firing them faster than they can possibly be carried out.
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//
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// Note: any thread can wake the cpu when it hits the next instruction currently.
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void WebSocketSteppingState::Into(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive())
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return req.Fail("CPU not started");
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if (!Core_IsStepping()) {
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// The CPU thread drains its queue at least once a frame while running, too.
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Core_RunOnCPUThread([] {
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if (!Core_IsStepping()) {
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Core_Break(BreakReason::DebugStepInto, 0);
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}
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});
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return;
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}
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// Route the actual breakpoint/stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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uint32_t threadID;
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DebugInterface *cpuDebug = CPUFromRequest(req, &threadID);
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if (!cpuDebug)
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return;
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if (cpuDebug == currentDebugMIPS) {
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// If the current PC is on a breakpoint, the user doesn't want to do nothing.
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g_breakpoints.SetSkipFirst(currentMIPS->pc);
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// Steps queue up now, so this only fails once the queue is full - a client stepping
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// far faster than frames go by. No step happens and no cpu.stepping event fires in
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// that case, which would otherwise be indistinguishable from one still in flight, so
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// surface it as an error rather than leaving the caller waiting.
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if (!Core_RequestCPUStep(CPUStepType::Into)) {
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req.Fail("Could not step: a step or run request is already pending");
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return;
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}
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} else {
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uint32_t breakpointAddress = cpuDebug->GetPC();
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PrepareResume();
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// Could have advanced to the breakpoint already in PrepareResume().
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// Note: we need to get cpuDebug again anyway (in case we ran some HLE above.)
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cpuDebug = CPUFromRequest(req);
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if (cpuDebug != currentDebugMIPS) {
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g_breakpoints.SetTempBreakPoint(breakpointAddress);
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AddThreadCondition(threadID);
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Core_Resume();
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}
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}
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});
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}
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// Step over the next instruction (cpu.stepOver)
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//
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// Note: this jumps over function calls, but also delay slots.
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//
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// Parameters:
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// - thread: optional number indicating the thread id to plan stepping on.
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//
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// No immediate response (only a "deferred" event, if the client asked for those via
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// client.config.set). A cpu.stepping event will be sent once complete.
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//
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// Note: any thread can wake the cpu when it hits the next instruction currently.
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void WebSocketSteppingState::Over(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive())
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return req.Fail("CPU not started");
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if (!Core_IsStepping())
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return req.Fail("CPU currently running (cpu.stepping first)");
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// Route the actual breakpoint/stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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uint32_t threadID;
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DebugInterface *cpuDebug = CPUFromRequest(req, &threadID);
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if (!cpuDebug)
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return;
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MipsOpcodeInfo info = GetOpcodeInfo(cpuDebug, cpuDebug->GetPC());
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uint32_t breakpointAddress = GetNextAddress(cpuDebug);
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if (info.isBranch) {
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if (info.isConditional && !info.isLinkedBranch) {
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if (info.conditionMet) {
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breakpointAddress = info.branchTarget;
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} else {
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// Skip over the delay slot.
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breakpointAddress += 4;
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}
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} else {
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if (info.isLinkedBranch) {
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// jal or jalr - a function call. Skip the delay slot.
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breakpointAddress += 4;
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} else {
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// j - for absolute branches, set the breakpoint at the branch target.
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breakpointAddress = info.branchTarget;
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}
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}
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}
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PrepareResume();
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// Could have advanced to the breakpoint already in PrepareResume().
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cpuDebug = CPUFromRequest(req);
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if (cpuDebug->GetPC() != breakpointAddress) {
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g_breakpoints.SetTempBreakPoint(breakpointAddress);
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if (cpuDebug != currentDebugMIPS)
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AddThreadCondition(threadID);
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Core_Resume();
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}
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});
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}
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// Step out of a function based on a stack walk (cpu.stepOut)
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//
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// Parameters:
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// - thread: optional number indicating the thread id to plan stepping on.
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//
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// No immediate response (only a "deferred" event, if the client asked for those via
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// client.config.set). A cpu.stepping event will be sent once complete.
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//
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// Note: any thread can wake the cpu when it hits the next instruction currently.
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void WebSocketSteppingState::Out(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive())
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return req.Fail("CPU not started");
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if (!Core_IsStepping())
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return req.Fail("CPU currently running (cpu.stepping first)");
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// Route the actual breakpoint/stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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uint32_t threadID;
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DebugInterface *cpuDebug = CPUFromRequest(req, &threadID);
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if (!cpuDebug)
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return;
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std::vector<DebugThreadInfo> threads = GetThreadsInfo();
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uint32_t entry = cpuDebug->GetPC();
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uint32_t stackTop = 0;
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for (const DebugThreadInfo &th : threads) {
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if ((threadID == -1 && th.isCurrent) || th.id == threadID) {
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entry = th.entrypoint;
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stackTop = th.initialStack;
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break;
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}
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}
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uint32_t ra = cpuDebug->GetRegValue(0, MIPS_REG_RA);
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uint32_t sp = cpuDebug->GetRegValue(0, MIPS_REG_SP);
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std::vector<MIPSStackWalk::StackFrame> frames = MIPSStackWalk::Walk(cpuDebug->GetPC(), ra, sp, entry, stackTop);
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if (frames.size() < 2) {
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return req.Fail("Could not find function call to step out into");
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}
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uint32_t breakpointAddress = frames[1].pc;
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PrepareResume();
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// Could have advanced to the breakpoint already in PrepareResume().
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cpuDebug = CPUFromRequest(req);
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if (cpuDebug->GetPC() != breakpointAddress) {
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g_breakpoints.SetTempBreakPoint(breakpointAddress);
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if (cpuDebug != currentDebugMIPS)
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AddThreadCondition(threadID);
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Core_Resume();
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}
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});
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}
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// Run until a certain address (cpu.runUntil)
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//
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// Parameters:
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// - address: number parameter for destination.
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//
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// No immediate response (only a "deferred" event, if the client asked for those via
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// client.config.set). A cpu.stepping event will be sent once complete.
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void WebSocketSteppingState::RunUntil(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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}
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uint32_t address = 0;
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if (!req.ParamU32("address", &address)) {
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// Error already sent.
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return;
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}
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// Route the actual breakpoint/stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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bool wasAtAddress = currentMIPS->pc == address;
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PrepareResume();
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// We may have arrived already if PauseResume() stepped out of a delay slot.
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if (currentMIPS->pc != address || wasAtAddress) {
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g_breakpoints.SetTempBreakPoint(address);
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Core_Resume();
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}
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});
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}
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// Run until a point in emulated time (cpu.runUntilTime)
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//
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// The counterpart to cpu.runUntil for "let the game get N seconds in", which is what lining a
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// scripted repro up with a wall-clock description of a bug needs. Polling cpu.status in a loop
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// does the same job far more slowly and lands somewhere different every run; this stops on the
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// requested tick, so the same script reaches the same place every time.
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//
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// Parameters (exactly one of):
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// - us: absolute emulated microseconds to run until, as reported by cpu.status.
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// - relativeUs: microseconds to run for, measured from now.
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//
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// Response (same event name):
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// - targetUs: the absolute emulated time it will stop at.
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// - us: emulated time right now.
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// A cpu.stepping event follows once it gets there. Note that anything else that stops the CPU
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// first - a breakpoint, an exception - cancels the deadline, same as it cancels a step.
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void WebSocketSteppingState::RunUntilTime(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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}
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const bool absolute = req.HasParam("us");
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if (absolute == req.HasParam("relativeUs")) {
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return req.Fail("Pass exactly one of 'us' or 'relativeUs'");
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}
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double requested = 0.0;
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if (!req.ParamF64(absolute ? "us" : "relativeUs", &requested)) {
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// Error already sent.
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return;
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}
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if (requested < 0.0) {
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return req.Fail("Time must not be negative");
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}
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// Route the actual stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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const u64 nowUs = CoreTiming::GetGlobalTimeUs();
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const u64 targetUs = absolute ? (u64)requested : nowUs + (u64)requested;
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if (targetUs <= nowUs) {
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req.Fail("Target time has already passed");
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return;
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}
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CoreTiming::SetBreakDeadlineUs(targetUs);
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PrepareResume();
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Core_Resume();
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JsonWriter &json = req.Respond();
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json.writeFloat("targetUs", (double)targetUs);
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json.writeFloat("us", (double)nowUs);
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});
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}
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// Jump after the next HLE call (cpu.nextHLE)
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//
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// No parameters.
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//
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// No immediate response (only a "deferred" event, if the client asked for those via
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// client.config.set). A cpu.stepping event will be sent once complete.
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void WebSocketSteppingState::HLE(DebuggerRequest &req) {
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if (!currentDebugMIPS->isAlive()) {
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return req.Fail("CPU not started");
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}
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// Route the actual breakpoint/stepping manipulation to the CPU thread instead of poking at it directly
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// from this WebSocket handler thread - see Core_RunOnCPUThread() in Core.h.
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Core_RunOnCPUThread([&] {
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PrepareResume();
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hleDebugBreak();
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Core_Resume();
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});
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}
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// CPU thread.
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uint32_t WebSocketSteppingState::GetNextAddress(DebugInterface *cpuDebug) {
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g_disassemblyManager.setCpu(currentDebugMIPS);
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uint32_t current = g_disassemblyManager.getStartAddress(cpuDebug->GetPC());
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return g_disassemblyManager.getNthNextAddress(current, 1);
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}
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void WebSocketSteppingState::PrepareResume() {
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if (currentMIPS->inDelaySlot) {
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// Delay slot instructions are never joined, so we pass 1.
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//
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// This must happen synchronously, not via Core_RequestCPUStep(): that only queues the
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// step for Core_ProcessStepping() to perform later (on the next iteration of the normal
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// stepping-mode loop), while every caller of PrepareResume() immediately inspects
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// currentMIPS->pc/inDelaySlot right after this returns to decide whether to add a
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// breakpoint and call Core_Resume(). Core_Resume() itself sets coreState back to
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// CORE_RUNNING_CPU, which makes Core_ProcessStepping() skip its pending-step check
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// entirely - so the queued step was not just late, it was silently dropped, leaving
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// g_cpuStepCommand permanently set until the next Core_Break() reset it. Any stepping
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// request issued by the debugger client in that window (e.g. a script or fast-clicking
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// UI immediately re-stepping instead of waiting for a fresh cpu.stepping event) hit
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// Core_RequestCPUStep()'s "Can't submit two steps in one host frame" guard and got
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// silently ignored - the "step-out sometimes just doesn't do anything" flakiness this
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// was found while tracking down. PrepareResume() is only ever called from within a
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// Core_RunOnCPUThread() callback (Into/Over/Out/RunUntil/HLE below), so it's always
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// already running on the CPU thread - safe to single-step directly instead of queuing.
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currentMIPS->SingleStep();
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} else {
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// If the current PC is on a breakpoint, the user doesn't want to do nothing.
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g_breakpoints.SetSkipFirst(currentMIPS->pc);
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}
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}
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// Restricts the temporary breakpoint a step just planted to the thread the step was requested
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// for, so an unrelated thread running through the same address doesn't complete someone else's
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// step. Must be called right after SetTempBreakPoint().
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void WebSocketSteppingState::AddThreadCondition(uint32_t threadID) {
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BreakPointCond cond;
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cond.debug = currentDebugMIPS;
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cond.expressionString = StringFromFormat("threadid == 0x%08x", threadID);
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if (initExpression(currentDebugMIPS, cond.expressionString.c_str(), cond.expression))
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g_breakpoints.SetTempBreakPointCond(cond);
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}
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