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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-25 00:04:49 +02:00
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3ecff41908c050b8eb82014c12412d0e45c19252
ppsspp/Windows/GPU
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Henrik Rydgård 8bcb5f01eb Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204
2017-01-03 23:39:57 +08:00
..
D3D9Context.cpp
Guess what? More renaming
2016-12-27 11:59:06 +01:00
D3D9Context.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
D3D11Context.cpp
Remove accidental hard dependency on d3d11. when it works, we'll load it dynamically. Fixes #9204
2017-01-03 23:39:57 +08:00
D3D11Context.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGLContext.cpp
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGLContext.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
WindowsGraphicsContext.h
GraphicsContext: Abstract away things like swapbuffers etc before adding even more backends.
2016-01-01 14:40:16 +01:00
WindowsVulkanContext.cpp
More modern way to specify vertex data format (inputlayout)
2016-12-27 11:59:10 +01:00
WindowsVulkanContext.h
Guess what? More renaming
2016-12-27 11:59:06 +01:00
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