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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-21 10:19:04 +02:00
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ppsspp/GPU/Metal
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Henrik RydgårdandClaude Opus 5.5 71ed8421ec Metal: End the shader cache in a checksum, like the Vulkan and GL ones
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-19 12:07:52 +02:00
..
DrawEngineMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
DrawEngineMetal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
FramebufferManagerMetal.h
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
FramebufferManagerMetal.mm
Metal: Add the GPU backend
2026-10-19 12:02:22 +02:00
GPU_Metal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
GPU_Metal.mm
Metal: End the shader cache in a checksum, like the Vulkan and GL ones
2026-10-19 12:07:52 +02:00
ShaderManagerMetal.h
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
ShaderManagerMetal.mm
Metal: Compile shaders and pipelines in the background, and cache them
2026-10-19 12:02:22 +02:00
TextureCacheMetal.h
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00
TextureCacheMetal.mm
Metal: Hardware texture scaling
2026-10-19 12:02:22 +02:00
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