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3c221a7ebdb0bbae76b6f821237430ef52b9739f
ppsspp
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GPU
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Vulkan
T
History
Henrik Rydgard
3c221a7ebd
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
..
DepalettizeShaderVulkan.cpp
…
DepalettizeShaderVulkan.h
…
DrawEngineVulkan.cpp
[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
2017-01-23 14:12:03 +01:00
DrawEngineVulkan.h
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
2017-01-23 17:22:17 +01:00
FragmentShaderGeneratorVulkan.cpp
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FragmentShaderGeneratorVulkan.h
…
FramebufferVulkan.cpp
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FramebufferVulkan.h
…
GPU_Vulkan.cpp
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
GPU_Vulkan.h
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
PipelineManagerVulkan.cpp
…
PipelineManagerVulkan.h
…
ShaderManagerVulkan.cpp
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
ShaderManagerVulkan.h
Extract the dirty flag from the shader managers so code that dirties uniform flags can be shared.
2017-01-23 21:11:39 +01:00
StateMappingVulkan.cpp
…
StateMappingVulkan.h
…
TextureCacheVulkan.cpp
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TextureCacheVulkan.h
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TextureScalerVulkan.cpp
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TextureScalerVulkan.h
Rename GLES files to match the convention the other backends use.
2017-01-23 17:08:58 +01:00
VertexShaderGeneratorVulkan.cpp
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VertexShaderGeneratorVulkan.h
…
VulkanUtil.cpp
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VulkanUtil.h
…