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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-10-13 06:20:26 +02:00
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3b6fa9be8712f4c49e797d657403bce49ec2768d
ppsspp/ext/native/thin3d
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Henrik Rydgård 3b6fa9be87 Start work on separating frame from backbuffer renderpass
2017-05-30 09:36:17 +02:00
..
d3d11_loader.cpp
Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
2017-03-22 13:44:44 +01:00
d3d11_loader.h
More buildfixes for Windows on ARM
2017-03-05 10:52:08 +01:00
d3dx9_loader.cpp
Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
2017-03-22 13:44:44 +01:00
d3dx9_loader.h
Fix a bunch of memory leaks, after enabling file+line-number memory leak tracking for the MS Debug CRT.
2016-02-10 15:36:10 +01:00
thin3d_d3d9.cpp
SoftGPU: Fix rendering when using Direct3D 9.
2017-05-20 21:29:09 -07:00
thin3d_d3d11.cpp
D3D11: Fix initialization of mipmaps.
2017-05-13 17:31:21 -07:00
thin3d_gl.cpp
thin3d gles: Unbind buffers after drawing. Fixes #9715
2017-05-24 12:06:02 +02:00
thin3d_vulkan.cpp
Start work on separating frame from backbuffer renderpass
2017-05-30 09:36:17 +02:00
thin3d.cpp
Assorted texture format cleanup, prep for supporting D3D11 on Win7
2017-02-22 16:23:04 +01:00
thin3d.h
Start work on separating frame from backbuffer renderpass
2017-05-30 09:36:17 +02:00
vulkan_utils.cpp
Fill out GPU_Vulkan.cpp with what's mostly a copy of GLES_GPU.cpp
2016-03-20 19:30:11 +01:00
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