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preserve-emulation/ppsspp
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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-27 17:24:59 +02:00
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3b4e30d50f9c2fefa63d8e596d884dcf586fcfd8
ppsspp/Core/HW
T
History
Henrik Rydgard cefc0bc96f Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
..
AsyncIOManager.cpp
Unlock reslts before scheduling.
2014-04-28 22:32:34 -07:00
AsyncIOManager.h
Avoid overwriting io thread results.
2014-03-02 13:45:12 -08:00
BufferQueue.h
Oops, always grab the first, not latest, audio pts.
2014-05-15 01:09:38 -07:00
MediaEngine.cpp
Make a note when we need to reset the shader.
2014-05-27 22:12:25 +02:00
MediaEngine.h
Audio stuff: Cleanup, delete dead code
2014-06-22 14:01:23 +02:00
MemoryStick.cpp
Check version in each DoState() func.
2013-09-14 20:23:03 -07:00
MemoryStick.h
Avoid some ChunkFile includes.
2014-03-15 11:32:57 -07:00
MpegDemux.cpp
Correct the audio pts from the actual stream data.
2014-05-15 00:05:40 -07:00
MpegDemux.h
Correct the audio pts from the actual stream data.
2014-05-15 00:05:40 -07:00
SasAudio.cpp
Inline ADSREnvelope::Step (thanks @unknownbrackets)
2014-03-22 09:31:09 +01:00
SasAudio.h
Inline ADSREnvelope::Step (thanks @unknownbrackets)
2014-03-22 09:31:09 +01:00
SimpleAudioDec.cpp
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
SimpleAudioDec.h
Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".
2014-06-22 17:02:04 +02:00
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