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mirror of https://github.com/hrydgard/ppsspp.git synced 2026-07-23 23:34:46 +02:00
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3ac669f80bbdd50486a2cb68fb65c04c1b052d48
ppsspp/Common/GPU/OpenGL
T
History
Unknown W. Brackets 4cb6976029 GPU: Use an empty vertex buf for reinterpret.
See #14552.
2021-08-07 22:22:36 -07:00
..
DataFormatGL.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
DataFormatGL.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
gl3stub.c
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
gl3stub.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLCommon.h
Build: Remove IOS define.
2021-03-02 21:04:03 -08:00
GLDebugLog.cpp
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLDebugLog.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
GLFeatures.cpp
log fix
2021-07-22 11:31:03 +02:00
GLFeatures.h
GL: Detect Apple GPUs as a category
2020-12-14 22:10:18 +01:00
GLQueueRunner.cpp
Android buildfix
2021-07-09 21:09:44 +02:00
GLQueueRunner.h
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
GLRenderManager.cpp
Draw: Use constants for texture slots.
2021-06-12 14:10:57 -07:00
GLRenderManager.h
Support depth clamping in OpenGL where available.
2021-07-09 21:09:44 +02:00
GLSLProgram.cpp
Add handling for Android content URIs to VFSReadFile, fixing savestate thumbnails.
2021-07-19 17:34:51 +02:00
GLSLProgram.h
Move most GPU things to Common.
2020-10-04 23:39:02 +02:00
thin3d_gl.cpp
GPU: Use an empty vertex buf for reinterpret.
2021-08-07 22:22:36 -07:00
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