Files
ppsspp/Common/UI/UIScreen.cpp
T
2026-05-06 00:06:32 +02:00

333 lines
8.7 KiB
C++

#include <algorithm>
#include "Common/Log.h"
#include "Common/System/Display.h"
#include "Common/System/System.h"
#include "Common/System/Request.h"
#include "Common/Input/InputState.h"
#include "Common/Input/KeyCodes.h"
#include "Common/UI/UIScreen.h"
#include "Common/UI/Context.h"
#include "Common/UI/Screen.h"
#include "Common/UI/Root.h"
#include "Common/Render/DrawBuffer.h"
static constexpr bool ClickDebug = false;
UIScreen::UIScreen() : Screen() {
lastOrientation_ = GetDeviceOrientation();
}
UIScreen::~UIScreen() {
delete root_;
}
// This is the source of truth for orientation for configuration and rendering.
DeviceOrientation UIScreen::GetDeviceOrientation() const {
// TODO: On some platforms, we can do a more sophisticated check.
return g_display.GetDeviceOrientation();
}
void UIScreen::DoRecreateViews() {
if (!recreateViews_) {
return;
}
std::lock_guard<std::recursive_mutex> guard(screenManager()->inputLock_);
UI::PersistMap persisted;
bool persisting = root_ != nullptr;
if (persisting) {
root_->PersistData(UI::PERSIST_SAVE, "root", persisted);
}
delete root_;
root_ = nullptr;
CreateViews();
UI::View *defaultView = root_ ? root_->GetDefaultFocusView() : nullptr;
if (defaultView && defaultView->GetVisibility() == UI::V_VISIBLE) {
defaultView->SetFocus(UI::FocusFlags::CAUSE_OTHER);
}
recreateViews_ = false;
if (persisting && root_ != nullptr) {
root_->PersistData(UI::PERSIST_RESTORE, "root", persisted);
// Update layout and refocus so things scroll into view.
// This is for resizing down, when focused on something now offscreen.
UI::LayoutViewHierarchy(*screenManager()->getUIContext(), RootMargins(), root_, LayoutMode(), UseImmersiveMode());
UI::View *focused = UI::GetFocusedView();
if (focused) {
root_->SubviewFocused(focused);
}
}
// NOTE: We also wipe the requester token. It's possible that views were created with the old token, so any pending requests from them must be invalidated.
WipeRequesterToken();
}
void UIScreen::touch(const TouchInput &touch) {
if (!ignoreInput_ && root_) {
UI::TouchEvent(touch, root_);
}
}
void UIScreen::axis(const AxisInput &axis) {
if (!ignoreInput_ && root_) {
UI::AxisEvent(axis, root_);
}
}
bool UIScreen::key(const KeyInput &key) {
if (!ignoreInput_ && root_) {
return UI::KeyEvent(key, root_);
} else {
return false;
}
}
bool UIScreen::UnsyncTouch(const TouchInput &touch) {
if (ClickDebug && root_ && (touch.flags & TouchInputFlags::DOWN)) {
INFO_LOG(Log::System, "Touch down!");
std::vector<UI::View *> views;
root_->Query(touch.x, touch.y, views);
for (auto view : views) {
INFO_LOG(Log::System, "%s", view->DescribeLog().c_str());
}
}
QueuedEvent ev{};
ev.type = QueuedEventType::TOUCH;
ev.touch = touch;
std::lock_guard<std::mutex> guard(eventQueueLock_);
eventQueue_.push_back(ev);
return false;
}
void UIScreen::UnsyncAxis(const AxisInput *axes, size_t count) {
QueuedEvent ev{};
ev.type = QueuedEventType::AXIS;
std::lock_guard<std::mutex> guard(eventQueueLock_);
for (size_t i = 0; i < count; i++) {
ev.axis = axes[i];
eventQueue_.push_back(ev);
}
}
bool UIScreen::UnsyncKey(const KeyInput &key) {
bool retval = false;
if (root_) {
// TODO: Make key events async too. The return value is troublesome, though.
switch (UI::UnsyncKeyEvent(key, root_)) {
case UI::KeyEventResult::ACCEPT:
retval = true;
break;
case UI::KeyEventResult::PASS_THROUGH:
retval = false;
break;
case UI::KeyEventResult::IGNORE_KEY:
return false;
}
}
// Track modifier keys.
if (key.flags & KeyInputFlags::DOWN) {
switch (key.keyCode) {
case NKCODE_CTRL_LEFT: modifiersPressed_ |= Modifier::LCTRL; break;
case NKCODE_CTRL_RIGHT: modifiersPressed_ |= Modifier::RCTRL; break;
case NKCODE_SHIFT_LEFT: modifiersPressed_ |= Modifier::LSHIFT; break;
case NKCODE_SHIFT_RIGHT: modifiersPressed_ |= Modifier::RSHIFT; break;
case NKCODE_ALT_LEFT: modifiersPressed_ |= Modifier::LALT; break;
case NKCODE_ALT_RIGHT: modifiersPressed_ |= Modifier::RALT; break;
case NKCODE_META_LEFT: modifiersPressed_ |= Modifier::LMETA; break;
case NKCODE_META_RIGHT: modifiersPressed_ |= Modifier::RMETA; break;
default:
break;
}
}
if (key.flags & KeyInputFlags::UP) {
switch (key.keyCode) {
case NKCODE_CTRL_LEFT: modifiersPressed_ &= ~Modifier::LCTRL; break;
case NKCODE_CTRL_RIGHT: modifiersPressed_ &= ~Modifier::RCTRL; break;
case NKCODE_SHIFT_LEFT: modifiersPressed_ &= ~Modifier::LSHIFT; break;
case NKCODE_SHIFT_RIGHT: modifiersPressed_ &= ~Modifier::RSHIFT; break;
case NKCODE_ALT_LEFT: modifiersPressed_ &= ~Modifier::LALT; break;
case NKCODE_ALT_RIGHT: modifiersPressed_ &= ~Modifier::RALT; break;
case NKCODE_META_LEFT: modifiersPressed_ &= ~Modifier::LMETA; break;
case NKCODE_META_RIGHT: modifiersPressed_ &= ~Modifier::RMETA; break;
default:
break;
}
}
QueuedEvent ev{};
ev.type = QueuedEventType::KEY;
ev.key = key;
if (modifiersPressed_ & (Modifier::LCTRL | Modifier::RCTRL)) {
ev.key.flags |= KeyInputFlags::MOD_CTRL;
}
if (modifiersPressed_ & (Modifier::LSHIFT | Modifier::RSHIFT)) {
ev.key.flags |= KeyInputFlags::MOD_SHIFT;
}
if (modifiersPressed_ & (Modifier::LALT | Modifier::RALT)) {
ev.key.flags |= KeyInputFlags::MOD_ALT;
}
if (modifiersPressed_ & (Modifier::LMETA | Modifier::RMETA)) {
ev.key.flags |= KeyInputFlags::MOD_META;
}
std::lock_guard<std::mutex> guard(eventQueueLock_);
eventQueue_.push_back(ev);
return retval;
}
void UIScreen::update() {
DeviceOrientation orientation = GetDeviceOrientation();
if (orientation != lastOrientation_) {
RecreateViews();
lastOrientation_ = orientation;
}
DoRecreateViews();
while (true) {
QueuedEvent ev{};
{
std::lock_guard<std::mutex> guard(eventQueueLock_);
if (!eventQueue_.empty()) {
ev = eventQueue_.front();
eventQueue_.pop_front();
} else {
break;
}
}
if (ignoreInput_) {
continue;
}
switch (ev.type) {
case QueuedEventType::KEY:
key(ev.key);
break;
case QueuedEventType::TOUCH:
if (ClickDebug && (ev.touch.flags & TouchInputFlags::DOWN)) {
INFO_LOG(Log::System, "Touch down!");
std::vector<UI::View *> views;
root_->Query(ev.touch.x, ev.touch.y, views);
for (auto view : views) {
INFO_LOG(Log::System, "%s", view->DescribeLog().c_str());
}
}
touch(ev.touch);
break;
case QueuedEventType::AXIS:
axis(ev.axis);
break;
}
}
if (root_) {
DialogResult result = UpdateViewHierarchy(root_);
if (result != DR_NONE) {
TriggerFinish(result);
}
}
}
void UIScreen::deviceLost() {
if (root_)
root_->DeviceLost();
}
void UIScreen::deviceRestored(Draw::DrawContext *draw) {
if (root_)
root_->DeviceRestored(draw);
}
Bounds UIScreen::GetLayoutBounds(UIContext &dc) const {
return dc.GetLayoutBounds(LayoutMode(), UseImmersiveMode());
}
ScreenRenderFlags UIScreen::render(ScreenRenderMode mode) {
DoRecreateViews();
UIContext &uiContext = *screenManager()->getUIContext();
if (root_) {
UI::LayoutViewHierarchy(uiContext, RootMargins(), root_, LayoutMode(), UseImmersiveMode());
}
uiContext.PushTransform({translation_, scale_, alpha_});
uiContext.Begin();
DrawBackground(uiContext);
if (root_) {
root_->Draw(uiContext);
}
uiContext.Flush();
DrawForeground(uiContext);
uiContext.Flush();
uiContext.PopTransform();
return ScreenRenderFlags::NONE;
}
TouchInput UIScreen::transformTouch(const TouchInput &touch) {
TouchInput updated = touch;
float x = touch.x - translation_.x;
float y = touch.y - translation_.y;
// Scale around the center as the origin.
updated.x = (x - g_display.dp_xres * 0.5f) / scale_.x + g_display.dp_xres * 0.5f;
updated.y = (y - g_display.dp_yres * 0.5f) / scale_.y + g_display.dp_yres * 0.5f;
return updated;
}
void UIScreen::TriggerFinish(DialogResult result) {
// From here on, this dialog cannot receive input.
ignoreInput_ = true;
screenManager()->finishDialog(this, result);
}
bool UIDialogScreen::key(const KeyInput &key) {
bool retval = UIScreen::key(key);
if (!retval && (key.flags & KeyInputFlags::DOWN) && UI::IsEscapeKey(key)) {
if (finished_) {
ERROR_LOG(Log::System, "Screen already finished");
} else {
finished_ = true;
TriggerFinish(DR_BACK);
UI::PlayUISound(UI::UISound::BACK);
}
return true;
}
return retval;
}
void UIDialogScreen::sendMessage(UIMessage message, const char *value) {
Screen *screen = screenManager()->dialogParent(this);
if (screen) {
screen->sendMessage(message, value);
}
}
UIDialogScreen::~UIDialogScreen() {
System_NotifyUIEvent(UIEventNotification::DIALOG_CLOSED);
}
bool UIScreen::IsOnTop() const {
return screenManager()->topScreen() == this;
}
void UIScreen::OnBack(UI::EventParams &e) {
TriggerFinish(DR_BACK);
}
void UIScreen::OnOK(UI::EventParams &e) {
TriggerFinish(DR_OK);
}
void UIScreen::OnCancel(UI::EventParams &e) {
TriggerFinish(DR_CANCEL);
}