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For CONST (and SLOPE with flat w), this produces accurate values. SLOPE is still wrong in its handling of w, and AUTO seems to calculate using a different and less accurate ramp. But they both produce values with 16 steps, in any case.
To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.