Logo
Explore Help
Sign In
preserve-emulation/ppsspp
Watch 1
Star 0
Fork 0
mirror of https://github.com/hrydgard/ppsspp.git synced 2026-09-19 19:07:48 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
3976b03bcd5c846cff779af4976def136f479374
ppsspp/GPU/GLES
T
History
Unknown W. Brackets 8d07e6d985 GPU: Prevent temp FBOs from overwriting each other.
Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.)  This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
..
DepalettizeShaderGLES.cpp
…
DepalettizeShaderGLES.h
…
DrawEngineGLES.cpp
…
DrawEngineGLES.h
…
FragmentShaderGeneratorGLES.cpp
…
FragmentShaderGeneratorGLES.h
…
FragmentTestCacheGLES.cpp
…
FragmentTestCacheGLES.h
…
FramebufferManagerGLES.cpp
GPU: Prevent temp FBOs from overwriting each other.
2018-05-06 08:57:44 -07:00
FramebufferManagerGLES.h
…
GPU_GLES.cpp
…
GPU_GLES.h
…
ShaderManagerGLES.cpp
…
ShaderManagerGLES.h
…
StateMappingGLES.cpp
…
StateMappingGLES.h
…
StencilBufferGLES.cpp
GPU: Prevent temp FBOs from overwriting each other.
2018-05-06 08:57:44 -07:00
TextureCacheGLES.cpp
GPU: Prevent temp FBOs from overwriting each other.
2018-05-06 08:57:44 -07:00
TextureCacheGLES.h
…
TextureScalerGLES.cpp
…
TextureScalerGLES.h
…
VertexShaderGeneratorGLES.cpp
…
VertexShaderGeneratorGLES.h
…
Powered by Gitea Version: 1.27.3 Page: 1510ms Template: 24ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API